NSO don't have access to potent Asault Rifles! Every other NSO weapon class , you can work with.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by 23rd enigma, Dec 15, 2024.

  1. 23rd enigma

    I unlocked the ARX Maxwell, which is the ONLY NSO assault rifle with a fast firing rate at 732 RPM . However, even with the Maxwell I mentioned, NSO lack ARs as good as the TAR/HV45/GR22. I can deal with all the other weapon classes since they have access to great weapons.
    For LMG's, the XMG100 and Galilei work great on HA. Those two LMGs can compete with the Orion and MSWR. The Carbine Class fortunately, is strong. CBX75 stands out the most due to it essentially being a buffed VX6-7. Punisher carries the Sub machine gun class on our faction. SR100 and Daimyo are acceptable, but I still don't like that the MAKO is a bad BASR compared to the ghost. Scout rifles on NSO are fine, especially with the BAR 200.

    So I suggest buffing out Assault Rifles in the NSO Arsenal. Please Devs :(
    The most important Assault Rifle to buff would be the ARX Maxwell, due to it being the only AR with a competitive damage model. However, It still falls short. For ~750 rpm ARs, Carnage AR and T1 Cycler outclass the NSO Maxwell. T1 Cycler has better recoil and accuracy. Carnage has worse accuracy and recoil than the Cycler, but has 0.75x ADS to make up for it. The Maxwell has slightly worse recoil than the Carnage and doesn't have 0.75x ADS. Giving the Maxwell 0.75x ADS would instantly make it competitive with those two weapons and it will give NSO a great AR to carry the rest of the NSO AR selection.

    Here are some other Ideas I had on the other AR's:
    Give the ARN203 a faster burst like the Pilot pistol at 750RPM. The ARN 203's 630RPM burst is too slow!
    Give the AR100 an a fast fire rate. Make it shoot 698RPM instead of 667RPM. Increase the Pulsar VS1 rpm to 723, like the Zenith, if you do buff the ar100 fire rate. AR101 get's the 667RPM the ar100 had.
    • Up x 1
  2. JustGotSuspended

    NSO should just be deleted tbh. What a waste of development.
  3. 23rd enigma

    I think NSO could potentially be good for game balance. Their Arsenal is pretty much available in all the 3 factions since you can play for all of them. It would help a faction out if they'er missing a meta weapon model . Like the TR would have CBX75 user on their team and NC can have a 750RPM Galelie LMG on their team. I also think Non-Membership NSO players help balance the faction population.
    • Up x 1
  4. JustGotSuspended


    Not really, since the membership ones can pay to play on a certain faction, which defeats the point. Their arsenal also mainly sucks, it doesn't really compliment anything from the other factions, and most of the weapons for all factions are just reskins. There's very few weapons that actually have unique damage models.

    If they really want to encourage playing the low pop faction, they should just add mechanics to favor players switching to the lowest pop. There was no need to add a faction which doesn't even do that, especially to leave it in an unfinished state. I'll even add, because it's something that's very challenging for people to understand, but simply balancing all the factions pop on a contienent does not lead to balanced fights. And there's many reasons for that, one of them being the game's 1 v 1 v 1 nature, which often encourages 2 factions to double team the third. Balancing continent pop in many cases is actually detrimental to balance. What reall needs to be encouraged is balance on a hex scale, which in itself will balance out the macro.
  5. 23rd enigma

    Weapon Stats for ~750RPM reference. Please make Maxwell as competitive Devs!:( It's the only NSO AR that has that potential with the right buffs. Maxwell picture has my suggestion in the yellow text.
    [IMG]
  6. VV4LL3

    NSO is incomplete and underdeveloped. Here's hoping the developers eventually deliver the polished experience that customers have been awaiting for years.
  7. 23rd enigma

    :oops: Mithril please ... I promise it won't break the game balance to buff the maxwell this way. It would make the NSO (non max) infantry arsenal complete!
  8. 23rd enigma

    It's been so long since an NSO update. You are right. Devs need to give us a chimera buff and give the maxwell the 0.75x ADS. That way at least some of our weapons in our limited arsenal can compete with the meta! I don't think it needs too much worth either.
    • Up x 1
  9. JustGotSuspended


    Same as construction, there's much more pressing issues than attempting to fix/imrpove wrel's gimmicks that should frankly just be removed. Granted, fishing or whatever they're cooking up now aren't the updates the game needs either.
  10. 23rd enigma

    Sucks since i believe construction can be tweaked to be a good part of the game . That would involve removing forced construction mechanics like the cortium bases and removing the the ability to pull cheap ESFs.
  11. Hajakizol

    Um i may be wrong but all the yellow besides .75 ads is a nerf.. think im slow tho
    • Up x 1
  12. 23rd enigma

    Many others players agree with you on this, including Aysom. It's fine if they don't adjust the range at all IMO too. The main thing they should do is give it 0.75x ADS speed! I just fear the devs won't buff it without a slight compromise, since they seem reluctant to adjust the weapon stats spreadsheet.