NSO _Integration Update

Discussion in 'Official News Feedback' started by Mithril, Jul 1, 2021.

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  1. Avendorz

    I don't think they really care unless it's game breaking.
  2. typnct

    any chance to speed up the javelins speed or acceleration or at least their side to side speed?
    because atm - they quite bad, getting kills is next to impossible, and the handling is really bad.
    nest - bad tracking(too close range) and it doesnt track flashes and such, impossible to hit any esf's.

    please change them a bit to be as competitive as flashes.

    suggestion:
    boost fill when activating emergency repairs
    faster boost recharge
    2 boosts(to get in and out)
    faster balancing for the purpose of not having the nose up while im on a completely flat ground.

    anything that makes it more mobile and a glass cannon instead of a glass jar.
  3. VV4LL3

    The Defector's G2A weapon, Hummingbird, projectile drones are too slow and have too short of an engagement range to have an effect on enemy ESF, and often enemy vehicles. Furthermore, the drones seek out and fly to the center of their target, which proves problematic for tiny hills that easily obstruct the middle of the vehicle, thus rendering the drone useless. The drones are so slow that a Galaxy can literally out run them.
    Drones also disappear at the edge of their effective range -- which is bizarre... What's the point of having a "drone" if the darn thing can't fly on its own?

    Recommendation:
    * give drones pathfinding to avoid hills and small trees
    * increase drone speed by 200%
    * increase Hummingbird range by 100%
    * extend fire-and-forget/ self-flight range by 500%

    The low damage of the Hummingbird would be a fair compromise to being able to reach more targets.

    I would like to see the metrics on the server side to see how many total-kills, non-assist, has the humming bird actually made in a matter of a month compared to other systems.
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