A common problem I'm seeing from many different and various changes to the game over time is that infiltrators have no real counter. Specifically, the extreme long range one-hit-kill infiltrators. Currently in the game if you get into any kind of outdoor field fight, half a mountain side will populate with infiltrators equipt with sniper rifles. Long range sniper infiltrators are very strong because they can kill someone in one hit and immediately cloak, go invisible, relocate, one hit kill someone again, relocate, one hit kill someone again and so on. The reason this ruins the game experience is that the only way to reliably kill an infiltrator at an extreme range is to pull your own infiltrator and snipe back. As a result you don't tend to see a good variety of other classes played outside. I want to discuss how I think this game got to this current state. Most recently the effective range of Assault Rifles and LMGS was changed to make them not as good in long range situations. Unless you play NC and have players with 200 damage laser accurate GAW SAWs you're going to have a miserable time against infiltrators outdoors. Vehicle High Explosive rounds use to be a way to keep snipers in check but HE is so poor that a lot of players run AP rounds on their tanks and land direct hits against infantry because it's more effective then using HE or HEAT with the added benefit that you can already damage vehicles significantly with AP. Vehicle thermal vision was also another tool to find the location of infiltrators and keep them in check but unfortunately you can no longer see infantry with thermal vision resulting in sniper infiltrators getting out of control in the current version of the game. I have one final point I want to leave you with using close quarter infiltrators as an example. The stalker cloak is a really fun cloak to use. You can can infiltrate behind lines, sneak around and backstab people or hack terminals at critical points in a battle. The reason this kind of play style is fun is because there is huge risk to playing this way. Playing as a sniper who is 1000 meters away has no real risk to it because you can cloak and give your enemies almost no chance in finding you if you want. I propose that infiltrators with sniper rifles should not be able to equipt any cloaking abilities. This would give the sniper playstyle high risk for the high reward of killing someone with one hit. Perhaps give snipers a passive hold breath ability in place of the cloak slot that requires the infiltrator to stand still to make it even riskier to play this way. I think Scout Rifles, SMGs and pistol infiltrators are tolerable because at least you have a chance to respond which creates risk for those play styles but the long range one hit kill sniper rifles are out of control in my opinion.