Non-Lethal Damage Effects

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Cavadus, Nov 29, 2012.

  1. Cavadus

    Has any thought been considered to adding some of these into the game? Basically they could be mechanical issues caused by certain types of damage applied in a specific way.

    An example would be a tank rolling over an AT mine and having a track thrown off, disabling it's movement for a period of time.

    Or an aircraft taking a missile up a tail pipe and losing an engine for a certain period of time so speed is reduced, no afterburner, et cetera.

    Another effect would be shockwaves from blasts disrupting vision and hearing on an infantry, perhaps even knocking them over.

    Basically I'm talking about state effects here.