So... seems like pilots are a bit humbled now. With all the "nerf the Liberator" threads, I think that pilots are genuinely afraid that SOE is going to hit them with the nerf hammer. How could SOE not do so, with the mass outrage directed against the air? When these pilots come around, it might be time to extend an olive branch. Thus I'm offering a non-lethal/less-than-lethal option that would work in conjunction with the NS-500 SAM and new family of Lightning AA vehicles. I present... the NS-MEWSS! "MEWSS" stands for Mobile Electronic Warfare Support System. It is the offensive equivalent to the Command Sunderer. The NS-MEWSS is non-lethal because it cannot deal a single point of damage (well unless it rams something I guess) with its weapon system. Instead, its primary weapon, the jamming array, can introduce a number of temporary less-than-lethal effects on enemy aircraft. These "stack" with repeated hits, so multiple hits within a short period of time are required to start the most deleterious effects: 1 hit- Concussion grenade effect on all crew of the vehicle. 3d person view is also disabled. 2 hits- The above effect plus weapon controls are inverted. All weapon sights (zoom, NV, FLIR, etc) are also disabled. 3 hits- The above effects plus steering controls are inverted. Movement speed is also reduced by 25%. 4 hits- The above effects plus weapons are disabled. 5 hits- The above effects plus engines are disabled. The jamming array works on a "heat" mechanic, so repeated firing might "overheat" the jamming array and require a short cooldown. The "projectile" that the array fires is a beam and moves at Lancer speeds. All effects are temporary (lasting 1-2 seconds or longer with certs). New hits must connect before the last effect stops in order to bump up the chain of effects. The "gunner" gains G2A assist EXP for each hit (even though no damage is done). If the air target is destroyed while under jammer effects, the "gunner" gains 50% shared EXP. If the air target crashes while under jammer effects, the "gunner" gains full kill EXP. If there are multiple people in the Sunderer at the time, they share all EXP as normal. In addition to the main effects of the jamming array, the "gunner" can change firing mode to a direct broadcast system. This allows the "gunner" to essentially beam their proximity chat into the cabin of whatever vehicle they're targeting. This beam is invisible and hit-scan, and can include as content bad music, marriage proposals, and requests for Grey Poupon. Finally the NS-MEWSS is also equipped with a short-range engagement radar that highlights all air targets for all friendly units nearby. Because it is slightly more useful than other engagement radars (having characteristics of a proximity radar), it has a shorter range to balance it out. The official name comes from the US LAV-MEWSS: The nickname comes from the Jaguarundi, which has the benefits of both being a cat (because cats go "mew"! ) and also starting with "J" for "jammer". "Jaguar" was already taken by the TR small arm. So there you have it, a non-lethal AA option. Should leave the pilots (a bit more) happy!