So VS got the worst ESRL. It is underperforming and unattractive. Its strength should be when used in groups, which is not going to happen when nobody buys/uses it. Facts. It has a single fire capability, which is utterly useless. It can fire a double shot, which is even worse than using single shots. It should be useful when fully charged, but it hardly is. On top of that, it gives away your position like nothing else in the game. All of that was done out of fear that otherwise it might be overpowered. Funny enough, that consideration was never made for the other launchers: *universal lock on with more damage than Decimator, more range than G2G and shorter lock time than Annihilator. *One shot infantry sniper from behind cover 300m away, same damage as dumbfire against vehicles but camera guided. Now also one shot on esf's. Trade offs? nah. Unfortunately, it won't stop there. The roadmap has plenty in store for us: - Faction pistols: TR: Auto-Pistol – A fully automatic pistol. NC: Scatter Pistol – A shotgun and a pistol had a baby. VS: Charge Pistol – A pistol with a charge up mechanic; hold down fire and your blast gets stronger until you release it. First off, a pistol is used in panic situations, when your primary runs dry, when speed is of the essence. TR get a full auto pistol, probably a pocket smg, perfect for the job. NC gets to instagib people, as usual. Lo and behold, what does VS get? Another charge up mechanic. Really? REALLY? You want us to stand there for 3 or more seconds charging up a pistol while the others can start putting a serious hurt on the enemy as soon as they pull it out? Better make sure that charge up pistol is not OP! Can't be a one shot kill, and make sure to add some bells or a siren. - Max revamp: TR: Lockdown At the expense of losing mobility, the TR max can shift into an alternate fire mode that buffs offensive and/or defensive capabilities. NC: Shielding Create a personal shield for the MAX VS: TBD We’re still mulling over a cool ability for the VS MAX, though I’m told we won’t be letting them fly ala the original Planetside. Let us know if you have ideas. So TR Max can lock down and get like a 60% increased RoF and 50% faster reload. Just put one in the door with two engi's behind him and let them come at you. The hacksaw max gets a shield. Cute. So if you finally manage to drop c4 on the king of CQC, he can just pull up a shield and it's like you were never even there. That's gonna be really balanced, I'm sure. And VS: to be determined. We know one thing: it's not going to be the ability to fly. Because shooting peas from above, now that would be OP. And yes, we know something else: it will probably have a nice long charge up time. Just no SOE.