Just played around with the new logistics structures on the PTS and it seems that there isn't a way to resupply air vehicles. I was expecting the light air terminal to do it since it looks like a landing pad, or the ammo tower maybe since ammo sundies and galaxies can re-arm air as far as i know. There really needs to be a method added to do this since protected landing zones are a legit and useful use of the construction stuff. The other thing is the elysium spawn tube, the mechanics don't work yet as far as I can tell but it seems you need to log into it before you can use it? Dump that idea, just make it work exactly like an existing sunderer or it will never be used. If the mechanic is to be kept, let it be a long range synchronisation thing, so players can always instantly spawn at the base they synced with, but otherwise let it work like a normal sunderer spawn. Players want to make functional bases out of this stuff. Requiring a sunderer for anything is a half measure since the sundy will despawn and isn't incorporated into the other mechanics like repair modules.
Since I don't have PTS, a quick question: does the other part of the elysium spawn tube require a silo to power it or you can simply put it anywhere? Green is your base and where the main/first part of that elysium spawn tube is located. Red is where a sunderer is and where the other part of that elysium spawn tube is. Is that possible to achieve?
From the PTS Update: So its just another type of spawner, there aren't two parts to it. Although I haven't seen it working yet as I said.
as i understand it the tube just function as a spawn point, not a teleport point. essentially just allowing you to spawn in a built base the same way you would any other. the beacon thing does the same thing but also requires a sunderer to be setup in range.