New SMG Stats Here

Discussion in 'PlanetSide 2 Gameplay Discussion' started by StormFrog, Feb 21, 2013.

  1. JP_Russell

    FYI, you seem to have calculated your TTK's incorrectly.

    NC SMG 1: 6 / (1 / .092) = .552
    TR SMG 1: 8 / (1 / .067) = .532
    VS SMG 1: 7 / (1 / .080) = .560
    NC SMG 2: 8 / (1 / .071) = .568
    TR SMG 2: 8 / (1 / .075) = .600
    VS SMG 2: (same as NC SMG 2)

    These are against both infiltrators and all other classes with no nanoweave, as the 100 HP difference doesn't change the number of shots to kill from full health within 10 meters.
  2. StormFrog

    You can't find damage drop off numbers in the game files. The only way for players to get them is to test in-game.
  3. StormFrog

    You use shots to kill minus one. The refire time for the last bullet doesn't matter, they're already dead at that point.

    What you've listed is the TTK against someone with Nanoweave Armor 1.
  4. JP_Russell

    Ah, my mistake, I didn't take into account the first shot being instant.
  5. StormFrog

    No worries.
  6. Xind

    So I trialed both of them. The moment where I shot 33 times with the Hailstorm I realized it was better. >_<

    I use the Compensator and Fore grip and ADS...there's just something wonky about using it Hipfire for me, even with two lasers dots...I'm just more accurate when the bullets come from the center of my model instead of off to the side. But...seems good ADS ^_^ Yes, I bought it and certed it out HARD to test all the functionality.