Well looking at what we know about the NPE update I'm going to rate the effectiveness of the NPE patch updates... alright let's go. Issue number 1: No class counter play against snipers. Not solved, most likely made worst. The big issue here is there really isn't a weapon maybe outside of a battle rifle (which we don't have unlocked at level 1) for medium range but at long range it really feels pointless since they will just use their cloak ability and run off after a few shots (if good) or run after someone is close to their spotter (if bad.) The only counter play to this is going a stalker infiltrator and hunting them down (not fun for NPE on either side) or to teach players to always be in a vehicle if assaulting a base (not fun for NPE infiltrators) There is no solid class interaction/counter play to snipers. Issue number 2: Nano-weave 10% MS reduction doesn't solve anything for the NPE. The issue is the not 1:1 feeling of firing at someone at the firing range to a player who is standing still. IF anything this is the NPE nerf added with the above is easier to snipe players moving slower, and experts have an easier time killing players who aim for the head. IDK if 10% MS is enough of a nerf to really go, oh this is better for X since it's usually better to use cover. Issue number 3: Infantry / Vehicle interaction. Rocket launchers seem a little lackluster outside of the decimators. Having access to the lock on launchers from the start will be nice for organized squads and new HA's feeling absolutely worthless. A big issue is landing rockets don't feel impact to them. For ground vehicles it feels like the best solution is not the HA but the LA with 2 C4. Air might run flares again, IDK with lock on air rockets. but for ground IDK what will happen as the most viable strat that requires 0 team work is being a C4 fairy on a bike. I don't think I've really ever died to a rocket launcher unless I charged the point when I was new to the game. Issue number 4: Stealth is already annoying but stealth vehicles? You know what's fun, a dude who can one shot you by running you over... but someone you have to fling 2-6 deci rockets with a stealth ant/wraith running you over is not fun. Not to mention it also has the firepower to destroy armoured stuff with rockets. Sure with a non stealth-ed vehicle I've put myself into position for this to happen with lacking awareness. I feel it needs to have a reduced timer as it lasts way too long, its way to easy to camp a sundy and run people over. Issue number 5: Losers feel like someones EXP grind not like you lost a battle. Battles where you're easily winning there is no point to go on an attack to pick off their last sunderer. IF you can hold a base forever, people will try to make sure that happens. Battles for a base can last too long and on the side of the defender. There is no reason to go on the offensive (if anything it benefits the defenders to keep the defence going on forever due to free certs. Since people too spawn way too fast it's hard to attack unless you outnumber em. No solution to this, wont have a solution til we get base resource like we do in planetside 1 so the defenders have a reason to push out or structures like towers that give spawns to who ever has it capped. Issue number 6: ADS bloom mostly unexplained this is compounded by major issues of the client side, why? I'm shooting you BR 100 and you're BR 1, I shoot in bursts with a light key press off and on every X bullet- what does that BR 1 see. Me going full auto since client side they see me going full auto and not stopping my burst. That BR 1 has learned, oh everyone goes full auto- but why is my bullets going off to the side at bullet 6 and missing my target while that dude is going full AUTO! Death 20: WTF WHY IS EVERYONE GETTING PERFECT ACCURACY FULL AUTO Death 100: **** this game, going to LMG cause they're made for sustain fire! Go Heavy assault, because oh LMG's made for sustain fire- nope just as bad as an smg/pistol/ar/carbine bullets go crazy after the fifth bullets Deadh 101: WTF MY LMG SPREADS LIKE CRAZY The ADS spread is so anti-noob it's prob worst than nano-weave. Compounded by client side making everyone look like they're going full auto. The fact that holding off your mouse button too for even 0.1 second helps also cause a second issue NPE Macros, fire macros with your gun, that allow you to pretty much go full auto with no downside since it's based off how long you held M1 not how long you've been firing in ADS.