New outfit asset idea : M.O.L.E. (the backdoor is real)

Discussion in 'Test Server: Discussion' started by NCtraitor7, Jul 15, 2020.

  1. NCtraitor7

    Manual Operation Link Equipment (M.O.L.E.)
    Global outfit war asset
    Resource cost: 50/50/5 , weight: 50, limit: 1, crafting time: 15 minutes
    May be activated from outfit armory at friendly warpgate to equip a MOLE tool. It may be used (by holding E for 10 seconds) on/near(depends on developers) any capture point on the continent. After succesful activation on a facility, this facility may be captured by all 3 empires as it was linked to their secured facilities. Effect lasts 5 minutes.
    Activation also causes announcement for all players on the continent informing which facility is now compromised by a M.O.L.E. Special marker shows it on map as well.
    MOLE tool is lost after succesful activation or upon death. It also times out after 5 minutes of not using it.
    Each empire has its own M.O.L.E. acces limit ( ! ! ! which is 1 ! ! !) and cooldown (15 minutes (it can be lower than i think, balance things you know) after previous MOLE tool is activated, lost or timed out). Limit and cooldown appear in outfit's armory section.
    EXTRA: MOLEd facility may also provide more resources untill continent gets locked (not just for the 5 minutes of MOLEing) (up to f.e. +200% based on distance from friendly warpgate)
    What do you think guys? What should be cooldown on it?
  2. Blam320

    Honestly, the general concept just sounds lame. There are better ways to encourage back-capping than giving Outfits the ability to just drop onto any base they want and automatically start capturing it, without having a lattice link. On top of that, how do you use it on multi-point bases like Biolabs?
  3. DataGhost

    This will probably mean that every map has three biolab fights going on at the same time, permanently. And nothing else.