New NC Player Tip For Containment Base

Discussion in 'PlanetSide 2 Gameplay Discussion' started by PlanetBound, Dec 9, 2021.

  1. PlanetBound

    Destroying the SCU doesn't stop the enemy from spawning at the base. And it only takes one person to destroy the SCU. Instead of everyone guarding and waiting for the SCU to blow up, (especially an undefended base) capture A,B,and C.
  2. JibbaJabba

    --once scu is down fastest out of hex ingress to the base is via spawn beacon to the two roof lifts.
    --Never push A without both B & C secured. If either gets lost, pull forces out of the tempest chamber preemptively.
    --Balcony walkways at B & C are accessible by: Light assault, climbed baby-gate or other deployable, or on the B side a trickjump!
    --Balcony walkway on C point bypasses all shields.
    --Inner ring near SCU is wall climbable
    --Your minimap includes a silhouette of the base. Command Center, Cargo Hold and other signage in the base is helpful when learning the layout.
    --this is the base, that no matter how intense the fighting, is where KPM goes to die.
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  3. RabidIBM

    I think by now people know about the SCU, but you are right that the game does not communicate it. Also, if there was ever a base that needed teleporters between the spawn rooms...or a base that just needed to be removed.
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