Okay, to keep this brief, I'll stick to the basics. The Light Assault class now has three distinct jetpacks, Icarus, drifters and the standard jumpjet. Icarus- Accelerates rapidly upwards, very little horizontal motion. Drifters- Relatively slow vertical velocity, highest and most extended horizontal velocity. Standard Jumpjet- Kind of a not-all-that-useful mix of the two. Between these three jetpacks the Light Assault is able to move quickly and efficiently in near any direction, I however feel that something is missing. Now, though drifters do cover the horizontal plane, their main use is for staying airborne for extended periods of time, rather than covering distances quickly, this is why I would suggest implementing a new jetpack which provides quick bursts of speed in the direction the player is travelling, as well as about a max of 5-10m upwards, to stop the player from skimming the ground. This jetpack could work in a number of ways, either utilising a number of charges which activate immediately on activation and catapult the player a set distance, or the jetpack could work by holding down the key to charge the jetpack's power, which would then catapult you a longer distance. This would allow LA troopers to 'pounce' from position to position quickly, letting them cover ground faster than ever before, as counter balance to this, whilst using the jetpack they wouldn't be able to climb buildings and structures as easily as with any of the other jetpacks, preventing them from performing any of the usual stealthy-light-assault-in-a-tree maneuvers. That's all I had to say, tell what you think and if you agree with my post.