VS 4 magazine. .7 second to reload each bullet. .5 chamber time. shoots 2x pulse wave that can travel 20m it widens as it goes. (.05 delay between each pulse) each 1 does 600 damage up to 5m and drops to 400 at 15m. pulses can only be seen through infrared. pulse has 200 velocity. hipfire crosshair shows the area the pulses will encompass. ads does not do anything. unless you have slugs. pulses push back people who dont have heavyweight 1m takes them out of ads. attachments slugs. changes pulses into pulses that done expand just larger invisible bullets that travel at 225velocity and have drop of weapon with 350 velocity. they can travel 50m and do 500 damage up to that range. TR shoots full auto. 5 times a second. 8 pellets that do 50 damage (up to 7m. 9 ammo. 3.5 short reload 4.25 long. slightly less spread than base shotgun. damage decrease to 30 at 15m. 250 velocity. attachment heat round: pellets do 10 damage if they get .33m close to a target. reduces base damage by 8. NC 5 mag 1 second reload per pellet. .8 chamber time. shoots 12 pellets each do 100 damage(up to 10m. 33% better accuracy hip than base shotgun and 25% better ads accuracy. (damage drops to 70 at 20m.) 225 velocity. attachment electromagnetic rounds.: reduces damage by 10 at all ranges. pellets seek enemies .8m from them if they have shield.