NEW ES VEHICLE WEAPONS!! They are here.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by McMan, Aug 27, 2015.

  1. ciider

    One of the things i see on that image you provided Stormsinger, is that Aphelion cone of fire is worse when on the move, then Vulcan when moving. This is a great shame considering how fast harrassers can accelerate, i dont like harrassers being a alternative to a MBT in the first place but i dont make the game.
  2. MikeyGeeMan

    I hope they tone down the vs one. It's cod is minute compared to the others and does more damage. Basically a Vulcan with a charge up mechanic.

    Talk about bias.

    Wishing designers would grow a set and get some vision instead of pandering to the reddit faction.
  3. ciider


    I dont know what "cod" means but it actually have a larger Cone-Of-Fire then Vulcan when on the move?
  4. Stormsinger

    https://forums.daybreakgames.com/ps...le-weapons-they-are-here.231925/#post-3260915 Bias? Uh, sure - let's nerf the Aphelion into doing 50% more damage per reload over the same period of time. That's bias for ya! Oh wow, look at the VS's 3 second reload time compared to the 2.5 second reload time for the TR, it's unreal how powerful the Aphelion is - just look at that 400 RPM fire rate compared to the TR's 800 RPM fire rate, the devs are obviously biased in favor of the VS, oh yes.

    Now that this post is dripping with sufficient sarcasm, please see the actual math and numbers I have provided in the post I linked. The only unknown is how much damage the charge-up mechanic shot does, and given that you effectively sacrifice ~200 RPM to fire it consistently, I seriously doubt it will make up for half a fully-spun-up Aphelion's worth of DPS.
    • Up x 2
  5. HadesR


    TBH people are just bandwagon jumping .. TTK's have been out and posted since yesterday .. And the charge up doesn't seem to make it that much better ..


    Prowler Rear TTK:
    Close Range ESAV
    Aphelion (no upgrades, continuous fire) - 6.72 s - no reload needed
    Aphelion (with bursts) - 6.38 s - no reload needed
    M96 Mjolnir (no upgrades) - 6.77 s - no reload needed
    Vulcan (no upgrades) - 5.36 s - no reload needed

    Even with Charge up the Vulcan is still the quicker TTK ...

    Granted the Vulcan isn't a great example of what's balanced , but the other's can't be claimed to be OP in regards to it ..
    • Up x 2
  6. Stormsinger


    Aha, thanks for referencing that here - I hadn't seen this one yet. That looks about right, given the 30% rear armor, rather then the 58 / 65% side armor for prowler and magrider / vanguard, respectively. I'm glad I did the calculations for side armor myself :p

    But yeah - I'm fine with the Aphelion as is, so far - I don't think it needs any nerfs, and i'll have to play with the charge mechanic more myself before I can really have an opinion one way or another on buffs / balances issues. As it stands, the Vulcan appears to be a straight upgrade overall, so the charge mechanic will be the determining factor there.
  7. JohnGalt36

    I can't wait to log in and see this ********.
    [IMG]
    More anti-tank stuff to deal with. Meanwhile, flying tanks still get to run around unchecked. Just remove tanks already, Daybreak. That is clearly your intent. Just do it all at once so I can just unsubscribe and not keep hoping that tanks will ever be given any buffs that were promised when the last round of nerfs hit.
  8. Stormsinger

    At least in this case, it will be tanks vs tanks (And of course, harassers)

    I'd love to see ES-AA vehicle secondary options for MBTs, personally.
    • Up x 1
  9. MikeyGeeMan

    Really not sure what your talking about. I watched the video. And based off of my observations and theirs we can see that the new vs weapon is much better than the others with lower cof. Ttk is one of several measurements that should be taken into account.

    Try to step away from the ledge mate. And learn to communicate in a normal manner. again this is after watching the video and timing the shots roughly.

    Based on that I can safely say the vs weapon has definitely more versatility and power behind it based on what I saw.
  10. JohnGalt36

    Yes, the concern is Harassers. I have no problem with the Vulcan on a Prowler, but the Harasser is either too fast or too durable for weapons that have Vulcan-like damage. Anywhere there are TR Harassers is pretty much a no-go for Vanguards.

    And yes, I would love some AA options. I run Ranger when I solo to deter clever ESF's who come down straight on top of you. It scares them, but rarely kills.
    • Up x 1
  11. Taleroth

    Try out this new weapon. As a Saron Harasser, the big deterrent for me in getting up close on Prowlers to where I can use the Saron best is the freaking MBT Vulcan. Those things keep you at range.
  12. Stormsinger


    Yes, you watched the video. Did you look at the math I provided, or the actual stats of the weapons, which I also provided? I'm not sure how much more "normally" I can communicate these things. None of this is my opinion, it's data, taken from the stats of the item tooltips from test, and calculated based on the resistance values of each MBT's side armor. The Vulcan has a faster TTK then the Aphelion in the case I described. If you have found an error in my calculations, please point it out. The Vulcan is simply flat-out superior as it compares to the current iteration of the Aphelion on test.


    Once again, here's the link in question. https://forums.daybreakgames.com/ps...le-weapons-they-are-here.231925/#post-3260915
    • Up x 1
  13. MikeyGeeMan

    Easy killer. Your t levels are really high. no one said your analysis is incorrect. But you can't say for certain based on the tool tips if the weapons usage in actual combat will be applied as you expect.

    Your opinion is yours and mine is mine. Mine is based on direct observation of the weapons being used, yours is based on the stats shown in the tooltip a and the standard ttk calculations. Ttk does NOT take into account cof ammo capacities or variance in deviation during firing. That you need to see. And based on that. The vs weapon has a tighter cone and more predictable hit pattern. If I had to choose a weapon to use of the three it would be the vs weapon. Not the others.

    As a user who would decide to spend cheers or cash on a product. I wouldn't buy the nc or tr weapons. I would buy the vs one.

    If your trying to disprove my opinion you won't be able to. It's my opinion based on my observations. You've based your opinion on tooltips and calculations that don't 100% translate to on field performance.

    Thank you for your time. I won't pursue this any longer
  14. Stormsinger

    Nope, my sarcasm gland is just overactive, see? There it goes again. I based my tone on your original statement and the condescension that followed - I'm exasperated with the constant knee-jerk reaction to anything pertaining to the VS, so I am attempting to keep opinions and bias out of it - facts speak louder then personal opinion, although that doesn't discount intangibles and ease of use. I have a BR100 of every faction, and i'm nearing over 4000 hours in game. I would quite like for every faction to have a fully functional arsenal - this requires an objective stance, which is best accomplished by approaching things from the numbers first and foremost, and the 'feel' of a weapon second.

    You are entirely entitled to your opinion on the performance of the weapons themselves, and which you prefer to use - My opinion on the weapons themselves is based on many, many hours of use (at least for the vulcan) - the Aphelion thus far feels slightly slow, but the no-drop projectiles will indeed make it a bit easier to aim at midrange, although the tooltips appear to indicate that the damage dropoff is much faster for the Aphelion then it is for the Vulcan. For the new VS toys, i'll reserve judgement until a few weeks post release.

    The new TR toy, specifically the Gatekeeper, feels fairly good, but it's not in direct competition with the Aphelion / Vulcan, it's intended for longer range then either of the above, thus, the damage is intended to be lower - I havent played with it enough yet to tell how it compares to the Saron, which is the secondary that it's intended to match - the damage on the Gatekeeper feels a tad low, however, and the CoF is difficult to work with at ranges Saron can be used at - perhaps a bit less drop and 167 damage, rather then it's current 150.

    The NC weapon is overperforming vs infantry (Based on my experience with it so far, havent played with it much yet) - it's quite effective versus infantry as well as armor, and the explosive rounds give it the potential for quite a bit of prenerf PPA-style carnage. It's not quite as effective as the Vulcan / Aphelion against MBTs, but it's apparently potent enough to obliterate sunderers swiftly. (Another analysis by someone else, here. https://www.reddit.com/r/Planetside/comments/3ihbxj/comparison_of_harasser_esav_weapons/ )

    Either way, I've said my piece on the matter. Play how you like, buy what you like, but bandwagoning and constant complaints about one faction in particular are the swiftest way to ruin what little balance has been achieved. Happy hunting to ya.
    • Up x 1
  15. Ronin Oni

    The problem with high dakka long range on say, the Fracture for example, is the CoF bloom and innaccuracy...

    which does NOT appear to be a problem here.

    This looks to be properly implemented long range fast RoF lots of dakka lower dmg per round design.
  16. Ronin Oni

    Yeah, I feel like people aren't realizing the Gatekeeper is to be the competitor to Saron and Enforcer for ranged AV combat, and precisely what the Prowler needed.

    Lots of dakka works perfectly fine if it's accurate enough to keep rounds on target, and unlike Fractures (which STILL needs CoF fixing), this appears to fit the bill.

    I think it will complement AP prowlers nicely honestly.

    I wouldn't put it on a Harasser, but I don't use Saron or Enforcer on Harassers either. The short range AV is better for Harassers, and TR already has the Vulcan which the 2 new VS and NC AV weapons are being created to compete with.
    • Up x 2
  17. MikeyGeeMan

    Coming from a person that is using the items so much I definitely will take this into account and I appreciate the effort you went through to put your calculations together.

    See you on the battlefield.
    • Up x 2
  18. AlterEgo

    VS One: Remove the Vulcan feature. Remove the little plasma projectiles, too. HOWEVER, keep the sonic wave (that s**t is glorious). So, when these changes are made, you basically have a plasma sonic emitter that deals good damage, but can also grow larger in size the longer the distance. When part of the sonic wave hits a vehicle, the other goes on. It'd be epic that way.

    NC One: Change it into a rail gun. Basically a Rail Jack with what should be the highest velocity in the game, and quite the damage for a secondary weapon. As such, reload shouldn't be excessively long, either.

    TR One: Increase RoF, and magazine size. Turn it into a 30mm!
    • Up x 1
  19. Krinsee

    One Big advantage I can see that the Vulcan holds over the Aphelion is the amount of reserve ammo it can hold.
    11 total loads of ammo vs the 7 total loads. This means more down time having to reload which can make a huge impact on
    an armor battle and/or harrasment runs.

    But remember this is all still on PTS so try them out and give your constructive input so they can all be decently balanced.
    There are always more factors to a weapons performance than just the numbers given.
  20. Campagne

    Oh, boy. Another inaccurate, slow-firing, burst-fire, punishing, non-gauss weapon for the NC. Again. :(

    Made all the better that it's counterparts are leaps and bounds ahead of it in terms of its AV capabilities, maximum range potential, and "physical" appeal. All of which are still considerably worse than a Vulcan.

    (Counterparts being Vulcan, Aphelion, and Enforcer [due to its laughable projectile drop, forcing it to be used in short-to-mid range].)

    On a side note, now both TR and VS have solid long-range ES AV weapons.

    When Will the NC get one? (And don't say the Halberd.) :eek: