I understand the reasoning behind this. To prevent empire jumping prior to the end of an alert. Added side effect in that it reduces the number of unfactual threads claiming they lost to population balance etc., which is always good. Now I don't disagree with this idea, in fact I think it is a good one. The problem is the stability of the client. Frequently I have crashed in the last 10 mins of an alert, then scrambled to get back on to get the XP. And that's ignoring the possible couple of crashes during the two hours of the alert. So the question to SOE, is the time spent fighting during an alert going to be logged client or server side? In other words - when the game crashes near the end of the alert, do I even need to bother logging back in?