So. Since your maintenance on May 5th my connection with your servers went from a 40+ ping to a 80+ ping. From Germany near Nuremberg, that is. So I was curious about what was causing this. Well, lets just say, in general, a +100% ping response time is not good for a first person shooter game, especially on the scale PS2 is supposed to work on. You already cost reduced the PS2 EU servers a while ago, but at least kept them in the EU. But tunnelling a game service from Amsterdam/Rotterdam to the US (San Diego)? Are you serious? But hey, I have to consider you are cutting the costs, since less and less people are interested in playing. And with that ping on a MMOFPS game, I see a lot more leaving very soon. I think that shows one or more of the following issues: Either you are not interested in keeping your Europe player base. Or you do not care enough for that base not to cost-reduce hosting service. Or you let some money-juggling intern make the decisions. Or some manager thought he/she has a clue about networking and found a plan that works fine AND reduce costs. Or your network team is wayyyyyyyyyyyyyyyyyyyyyyy over-enthusiastic. Or apes took over daybreak. But at least, not counting in the previous, somewhat humorous reasons, it shows me one fact (and I think you should let players know). You are not planning to keep this game alive and running. And you are doing the same thing that SOE did to its players with PS1. Just milking the dead cow until you get bonemeal for your plants. Well, unneeded to say, I am not OK with that. For tech people interested, check the UDP connections (LiveTcpUdpWatch helps here) PS2 casts and pick the one with the higher traffic. Traceroute it or do a geolocation (suggested at iplocation.net - registrar date is may 1st - request is answered with two geolocations - a tunnel) and check the number of hops from your ISP upwards. You have to set the limit higher than the default hops - what is imo the reason for the bad ping time.