Nerf the Claymore.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Frostiken, Oct 30, 2014.

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  1. Finalizer

    #mwllcirclejerk

    OT: As someone who's avoided getting killed by betties/proxies numerous times by simply running past them, I'd say reducing/removing the detonation timer might go a ways to put them more in line with claymores. Not to mention potentially make NC/VS ***** infiltrators thing twice about their nonsense.
  2. Sevinos

    A directional trigger mine that stand up out of the ground with bright laser lines and bright red coloring needs a nerf instead of just making people check doorways before they walk in to a building or round the corner at a wider angle?
    I can count on one hand the actual number of times I've been killed by a claymore. They're just easy to spot and easy to maneuver around.
  3. Pelojian

    hmm why not make the instant detonation being conditional of the triggering player sprinting so they can't escape the lethal blast? (this would likely mean no adjustment of blast damage/trigger radius')
  4. NoctD


    I've seen invisible tank mines too - and only reason I knew it was there? EOD HUD.
  5. Frostiken

    Except you seem to be missing the point here, and that's that the design of the BB and PM rarely allow 'smart and devious placement'.

    Since the entire history of mines, they've been designed to be used in a way when you know where the enemy is likely to come from. That holds true in Planetside 2 too.

    If I place it around a corner, the delay in trigger allows players to duck back around the corner, whereas the claymore instantly explodes. The Claymore also has more 'reach' and you can actually play them in such a way that you would have to grenade it to blow it up, because trying to expose yourself to it would set it off, whereas you can skirt around most PM / BBs.

    The Claymore works very differently, and it works differently enough that it becomes more effective. The PM and BB are specifically designed to be a 'just toss it out there' kind of device, which is far less useful than an explosive you can actually hide behind obstacles and kill people instantly with.

    The PM and BB have 360 degree detection. What good is that, really? If I know from which direction an enemy is going to come, I don't care about the 'backside' of the mine, nor do I care about the detection radius in the wall. Unless I'm suicide-bombing with them, which I don't recognize as a legitimate application, the 360 degree blast and detection radius is useless. The entire reason the real-life claymore was invented was specifically because you know where the enemy is coming from and to maximize lethality in a given direction.

    The design of the BB and PM, due to their radius and triggers, if anything, would be more suitable to an actual camouflaged mine that you could drop out in the open and most people wouldn't see. That's how real-life conventional minefields work. But that's not an option whatsoever in PS2.

    So basically we have two types of mines, one type is completely unsuitable for the game whatsoever while the other is perfect for the game.

    I'd love to know what the stats are for the PM / BB without suicide bombings. As far as an actual 'mine' goes, it performs worse than the Claymore, and it always will, because the claymore is the only mine that's designed to be useful in this game. The only situation whatsoever in the game where the PM / BB can be used as their design suggests is dumping them in the water on Hossin, but that is still problematic, because you cannot rely on enemies to step on them (there's a lot of area, it will simply be down to chance). So just like in real life, when you place mines 'in the open' you need to drop a ton of them, because only placing three mines has about a 2% chance of anyone stepping on them. Not to mention you have to run out there and potentially expose yourself to enemies to place them in-game.

    Everyone is talking about how the TR needs to be 'smart' to place their claymores. ********, the VS and NC are the ones who have to be smart, because their mines are completely unsuitable for defensive use as they're currently designed, so you have to try to get claymore-like functionality out of them.
  6. Arsonix

    The ridiculousness doesn't stop does it...

    I was concerned over the exploit. Then I was basically correcting people who were stating falsehoods about how the Claymore looked from other player's perspectives and how they functioned in reality. After all that did I ever start weighing in on the balance discussion once the facts came out about the performance and only then could I make my case with the supporting evidence. Why because underneath everyone's own misconceptions and strawmen there lies the truth of the matter. That can only be that...
    1. CM is over performing
    2. BB and PM are under performing
    or my belief
    3. CM is not even the same class of weapon as the BB and PM

    So am I for nerfing your weapon? Not at all. Am I for balancing out the AP mine game as a whole? Yes.

    You understand my true motives? I just hate TR so much that I want all their good weapons handed out to everyone else? Paranoid much? Really "mundane" or "boring" isn't the words the statistics support. More like "highly effective" or "better".
  7. Pelojian

    re-read what i said. claymore is one of the few TR goodies that isn't mundane or boring.

    your idea of balancing out AP mines is giving everyone access to all three AP mines instead of adjusting the under performing ones.

    You don't want your mines fixed, you want the best performing mine without having to play as TR.
  8. DG-MOD-02

    Please keep posts constructive as suggested within the SOE Forum Guidelines. Thank you!
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