NC win rates are dreadful

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Callsign-YukiMizuki, Sep 7, 2017.

  1. FateJH

    That's not necessarily the case, especially when it comes to the NC.
  2. MuggieWara

    Guys stop arguing!The answer is simple!

    Only mentally and judgement-impaired redneck libertarian scum join the so called freedom fighters of the NC.

    And you put those against masters of the dialectic analytical thought proccess in its communist(TR) and idealist(VS) versions?

    What do you expect?
  3. adamts01

    Are you honestly against liberty? As a retired redneck on an island in the tropics I'm a little out of touch with the youth of America, but I just can't understand how someone could be against personal freedom.
  4. MuggieWara

    The post was bit sarcastic but this a huge topic for another place.Liberty could mean many things.On the one hand it could mean the freedom of the individual against state opression(in libertarian theory)on the other it could mean freedom of the exploiter (capitalist-means of production owner) to rent labour and exploit it.(surplus value etc etc which is the marxist view).So in that sense.liberty for the working class would be the suppression of the owners class "liberty" to own the socially producted means of production and exploit them.(socialist revolution--->socialization of ownership of the means etc etc).

    Also im greek and we re more acquainted with Marxist theory and ideology here.
  5. Lamat

    Marxism, bringing liberty to the common man since never.
    • Up x 2
  6. Campagne

    Ahem.

    Faster damage drop-off by a whopping ten whole meters, on a gun that deals less damage per bullet regardless. The Solstice has less bloom per shot and is more accuracy in sustained bursts over the Mercenary, and offers a higher rate of fire as well.

    The versatility comes into play with the adaptability over varying ranges. In shorter ranges, it has the RoF and ease of use to make it competitive. In mid-long ranges, it has a decent projectile velocity and does not suffer from projectile drop, allowing for easier long range shots combined with a lesser inaccuracy for bursting.

    I'm not saying either is better or worse, both are good all-rounders and make for excellent defaults.

    Ahem.

    People are too hard on poor old Karl. In theory, communism is the most ideal form of "government." The only problem with it is that real world governments don't want to give up their power and the nation's citizens are corrupt and greedy.

    It works well in theory, and he did create it with the good of humanity in mind. Gotta give him credit for that, not his fault the world sucks too much for his idea. :p
  7. Rydenan


    You don't get it, do you? Unless you can provide some actual real evidence - like, say, statistics - to back up this claim that the SAW is "God-tier", your statements are meaningless.
  8. Callsign-YukiMizuki

    There are guns that require a higher skill level to be used to it's maximum potential. Literally any NC can use the Gauss Saw, but using it to the beast it is can't be achieved by everyone, especially by not the new players.
    The Gauss Saw is an amazing weapon (I love the damn thing) but it is NOT new friendly. This is bad in the sense new NC players is stuck with a hard gun to learn and master. The argument is that the Gauss Saw is not new friendly when the other two starters from the other factions are. You're basically putting new NC in hard mode straight off the bat


    Yeah, they can invest on *good* guns at the trade off at other upgrades. Isn't the general rule is to focus on getting upgrades on your class/vehicles before getting weapons?

    Difference being is that paper =/= practice


    The same way Prowlers are the only ones that get ROF and velocity boost and Magriders the only one being able to hover and boost away when things get dicey. It's a faction specific ability, so of course it should be unique. The issue is that it is underwhelming/out classed by others. Vanguard shield is pretty situational too. The only way to fully maximize it's effect is by having a lot of things shooting at you. Simply put; the more people shooting at you = the more damage the shield negates = the more effective your ability is.

    In comparison, the Magrider can climb up terrain and ambush other MBTs, is much less likely to get C4'd (in comparison to the other two) due to superior mobility and is the best at playing poke.
    Siege Tanks can hang back, deploy and siege a facility to submission. Even more deadly when co-ordinated in numbers.
    Vanguard's ability is based around getting hit where as the Magrider can use superior mobility to not get hit and potentially not be seen (survivability onion). Prowlers can use its superior firepower to deter enemies or just outright murder them.

    The Vanguard is powerful for sure, but taking into consideration both Active and Passive abilties of all 3 MBTs, the Vanguard simply gets outclassed.
  9. Moisture

    I really don't see forcing yourself to sit still while in a tank battle when everyone is making use of cover and baiting shots and timing reloads is really great if you don't have overwhelming suppression on the enemy tank already.
    All 3 MBTs will lose to a equally good tanker in a uncerted tank with if they are stuck out of cover. This game plays just like world of tanks in most practical senses and just like that game 90% of all battles take place in/near physical cover.

    If your ability requires you to break cover and remain stationary so you can deal damage faster then as Ive observed you'll just be destroyed faster and fire overall less shots.
    If you are able to break cover and set deploy then chances are you are just taking advantage of situation already in your favor.

    A TR Armour push never wins by simply driving forward and deploying then hoping to drown the opposition in AP shells.
    Its just not practical. If it does work then other factors are in play that would have the other tanks winning as well.
    Perhaps not as well given thats the prowlers Schick.

    Meanwhile the Vanguard ability very well complements the way nearly all tank battles are fought. In and out of cover until one side breaks. I see it all the time, Prowlers trying to deploy then taking almost a fatal amount of damage then undeploying as fast as they can.
    In these large battles as NC vs TR I hardly see the siege mode get used without being punished hard. I dont often had it used successfully against me outside of being ambushed, distracted or outnumbered When it does it very often had a lot to do with the our respective top gunners or lack thereof And the further the range from me the less it seems useful.
    Oh the tank shooting at me has double my DPS? Well Im in cover baiting shots at long range shooting at a stationary target.
    Who has the advantage here? I very rarely feel like it isn't me. I can just pop my shield of something goes wrong and rely on the rock or hill im putting between me and him.
    And this isn't finial destination with no items. This hypothetical prowler is being targeted by infantry and other tanks he isn't focusing on. Often I can just wait in third person for the turret to swivel in third person or he retreats.
    Because again why wouldn't I be in cover? If Im not Im doing something wrong or in transit to somewhere else.
    Its just like World of tanks.
    break cover
    Take shot
    Chose to retreat or keep shooting
    Back in cover
    But if the situation changes and I need that extra shot or I need to get back in cover under a fatal amount of fire I can do that while the prowler cannot. I am multiplying the advantage of cover while my main opposition has to give it up or fight on equal terms.

    So yeah I really don't see firing faster while taking more damage really is a big advantage unless we look at tank battles in planetside totally outside the context in which they are fought. Tanking is a cover based shooter.
    Yeah the ability is useful and has resulted in my deaths on my part as a vanguard driver many times. But its rather one dimensional while choosing to be immune to damage on command with a fairly short cooldown I feel give me options on both the offensive and defensive
  10. Atorum

    Take a Prowler and go engage Vanguard and let us know how it went down, ill be waiting here.
    • Up x 1
  11. Xada

    Oh yeah, because the entire game is balanced around 1v1 scenario's. The whole problem with the entire nc arsenal is that the only way to use it sets the player up to die. Why else would they give us shotguns on everything, could they make it easier for you to dumbfire everything we have? Oh yeah, strikers, got it.
  12. Atorum

    You are actually complaining about Striker, one of the ****tiest RL in the game, mediocre vs aircrafts (most are) and laughable vs armor and useless vs infantry, seriously?
    Ill say the same thing to you, go play TR, use Striker for a while and come back, Ive done those things on NC and I know the difference.
    NC and VS have better options in everything compared to TR, courtesy of developers.
  13. Xada

    Oh that's some bs, striker is fine against air, against armor, it's not bad, just other launchers are better for front-loading damage. NC's pheonix is strong against those who trouble walking and breathing at the same time, that's why they nerfed it against infantry. It's a stupid check, that's why we have gone back to dumb-fire rockets, lock ons, and ravens.
    • Up x 3
  14. FateJH

    They "nerfed" it against Infantry because there was no way to determine where the rocket projectile actually was originally and, oddly enough, their reaction suggests they were concerned that they would never get the guided rocket feature rendering correctly.
  15. Campagne

    Actually they nerf'd it against infantry because it could one-shot them, for possibly the briefest stint in PlanetSide history.

    Then they nerf'd it again via [The GU10/24 NC15 Phoenix Nerf] just to be sure. :p
  16. pnkdth


    I've used the Striker to good effect when dealing with air, especially in or near bases. Very useful for getting extra hits on ESFs/Gals who think they are safe. On Hossin it really shines and as a comedic addition it seem to make pilots panic as they wonder why the hell they're still getting hit where they should be safe. If there are more than one of you, like in a squad, the effect can be quite impressive indeed.

    For most other situations, the default launcher or deci does what I need from a RL.
  17. FateJH

    Yes, I know, but I think they intended for that to be possible, with the solution that the rockets could be shot out of the sky.
    It's impossible to know whether or not the Phoenix rocket was actually released in a state where it could be shot down due to the fact that it didn't path correctly on other players' screens but when did it become widely known?
    2016-10-24? The only entry that claims reduced performance is a speed change from 150m/s to 130m/s and that plays some degree into its extended lifespan from 8s to 12s.
  18. Campagne

    Eh, it might have been their original intent, though I personally suspect it was moreso an oversight of some sort.

    If it was simply a bug, they wouldn't have had to nerf almost every important aspect of the Phoenix, such as damage, controllability, and velocity. Now, it's a slow, weak bright blue orb screaming "shoot me" with a displaced camera.

    As for [The GU10/24 NC15 Phoenix Nerf], the devs. took a moment of their time to nerf the lowest performing RL in the game for reasons unknown. It was already big and slow and not very lethal. This just lowered the real-TTK of basically every target further than ~15 meters away while simultaneously making it an even easier target.

    To add insult to injury, they also made the projectile explode after the twelve seconds instead of just disappearing, as I'm sure you're well aware. However, they made this decision knowing full well the splash damage of the Phoenix literally isn't strong enough to kill a motion spotter. (Which I tested with a friend just prior to typing this.)
    • Up x 1
  19. Rydenan


    The SAW is only a beast against unskilled players, or as a supporting weapon (i.e. picking off enemies while they are engaged to your allies). Against a skilled player with an Orion, BG, CARV, MSWr, etc, it's terrible. It has lower DPS, lower RoF, slower bodyshot TTK, slower headshot TTK, higher recoil, higher bloom, and worse hipfire than those guns. The only thing it has is more damage per magazine, but that's not gonna prevent you from getting killed by a skilled player with a 143/750 gun. Those weapons can simply perform to a higher degree, with skill, than the SAW can.
    The Anchor faces almost all of the same issues, although it does have good headshot TTK (Anchor headshot TTK beats the 143/750 guns by a small margin if and only if 3 consecutive full-auto headshots are landed inside of maximum damage range on an unshielded target. But of course that's a near-impossible scenario, not to mention these are LMGs, so the target will almost always have an overshield, giving the 143/750 gun the headshot TTK advantage).
    Don't get me wrong, I've auraxiumed the SAW 3 times and the GODSAW twice. I probably have more kills with the SAW than with any other weapon in the game.
    But when going up against some of the most skilled players, I stand a chance with the Anchor, NS-15, or EM6. Not so with the SAW.
    • Up x 3
  20. TheSunlikeOne

    Anchored prowler can outDPS shielded vanguard.
    Non-Anchored prowler can outDPS unshielded vanguard.

    The only way for the vanguard to win is either to ambush it's opponent (both tanks are relatively equal at ambushing), or to have the shields and hope that prowler is not anchored.
    • Up x 2