NC Team Killing, a common practice?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by ncDieseL, Dec 22, 2013.

  1. janeTEXAS


    annnd thats NC. o_O
  2. Crackulous

    It's NC culture, don't you dare try and change this. Accept them for who they are.
  3. IamDH

    What lol. How can you accidently run over dozens of people.


    back to the point: I've only got intentionally team killed once or twice by a stranger. A light assault with C4 jumped on a friendly tank so i shot him and it was considered a teamkill (because i had detonated his c4). Shortly after, the teammate i killed C4'd me
  4. IamDH

    Live free in the NC
  5. TrainerS2

    Heheh i got funy story :
    One day i wos farming TR with my Tank , i wos in good spot that they cant come close to me , so that wos just easy farm .
    Then after few minutes of kiling poor TR soldiers :D some LA from my side come to my Tank deploy C-4 on my Tank and blow me up , end of farm an TR brak defense and capture the outpost .
    End of story :)
  6. Pikachu

    Later on they started having a demolition derby. Everyone ramming each then they suddenly stopped and went south to capture Snowshear Watchtower and during the journey at least 2 sunderers fell upside down and exploded. Vanu thought we were funny with our horde of sunderers.

    Then people started talking in the chat.
    [IMG]
    [IMG]
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  7. LordMondando

    Its the increased weapons damage mostly.
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  8. whitupiggu

    Pretty much. You take a stray shot to the head from a SAW in the middle of a fight and you are probably going to die.
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  9. ncDieseL

    Nope, it's on purpose. Twice today. Dropped my ESF down for repairs, hopped out and started repairing, lots of friendly lightnings around, BOOM one of them blows the ESF and the explosion kills me.

    The other one, we cap a base and rush the spawn room. I accidentally hit a friendly in the crossfire, but I didn't kill him. Before I can say sorry he kills me. I made a point of finding him and returning the favour.
  10. whitupiggu

    Maybe you should stop playing on terrible servers. I've only been TK'd by one person on purpose.
  11. ncDieseL

    One thing I have noticed, if you've got the "Snowblower" title, don't use it! People seem to kill you on site for having it. Snowman jealousy or something stupid like that. It's stupid because it only takes 10 to get it, and you'll spot 10 just in normal play after a few days.
  12. JackD

    Well, yes. We NC also shot at the 4th faction.
  13. CDN_Wolvie

    Quite a few of factors contribute to the NC having more TKs:

    1) Slightly more damage per bullet that hits.
    2) That bizarre blend of cone of fire/spread, recoil, muzzle velocity, and rate of fire actually means more stray shots.
    3) NC is called "Shotgun Faction" for a reason. Its also well known for a SMG and a craptacular Doorman MAX. Chances are this means a blend of people trying to ADS (they are less likely to see their team mate's movements 'zoomed in') doorways and those who hover/charge through those doorways.
    4) Fresh off the update, fewer players using Nanoweave.

    More stray shots that are more likely to kill in a game that you pass through your team mates into their lines of fire and playing to your weapon loadout strengths means you are more likely to contradict each others tactical choices rather than compliment them ... means more chances you get accidentally TK'ed or just seem to get in the way.

    More accidents is more chances that will be taken to not be an accident.

    And then there are the multitude of balance issues that contribute to the faction consistently "winning" 3rd place in multiple scored categories and competitions. Leadership burns out, training slacks off, organization suffers and predictably that ends up seeming to be every man for himself as those who have had enough of how the NC was implemented by the Devs leave for another faction or game.

    More recently with Game Updates, curious players are perhaps looking for a change of pace and figure this is the best time to check in on how the NC are doing - I think they will find the NC are a mix of bitter higher BR characters and lower BR characters who don't have any organization or weapon familiarization and will find they are TK'ed more often playing the NC. This is the result of poor design decisions where the NC design is not synergistic with the hit detection needing more than one head shot, lag compensation favouring speeding around cover, capture point objectives, and base design that does not favour defensive fall back lines / circles depth.
  14. Nerovox

    LOL
  15. Jennabop

    I was TK'd last night during a biolab lab alert. We were holding a point at a biolab with several turrets and MAXes firing into the doorway, with the occasional hero rambo friendy player running into doorway only to be unavoidably slaughtered. Anyway, I had a turret down and was firing into the door and accidentally TK'd a BR 100 member of AOD who ran in front of my turret. He was immediately revived by a medic and then came to the side of my turret and TK'd me back. I sent him a /tell message saying that was not cool and he responded saying TK = TK. This guy did not even give me a moment to apologize before he rage killed me back. It was immature to say the least.
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  16. Baracuda

    I love it when an engineer tells maxes to clear a doorway or get TKed cause he wants to get his kill assist. Fun fact, NC maxes are only good near doorways and lucky only one engi was stupid enough to grenade me to death, he payed for it the rest if the biogrind.
  17. CWorth

    And this is the very reason I stay away from the spawn room after a cap. I let the other sheep go running in like brainless dolts and get killed by the mines etc. then I will go in after the mess is cleaned up.

    As for TK'ing I personally have not seen much of it during my playing times. Though I have accidentally TK'ed some when they run in front of me when I am firing at a target.

    I have seen this one so many times it is not funny...trying to hold an area off from the enemy and some dolt Max's or other players think that standing in the door eating rockets and fire taking unnecessary damage or being killed and blocking/walking into the rest of your teams line of fire is a good idea.
  18. Oleker2

    I play mainly as TR.. some times i got hitted by prowlers and sunders. When I was in ODAM outfit sometimes I got proposital team killed but was not that often.
    Now... Another mossy pilot dogfigthing with me? Never...
  19. Game Tips And More

    If I could allow my brain to flow freely for a moment:

    This is an interesting sociological experiment going on here. Somewhat analogous to the Road Rage phenomenon, but in the Virtual arena... You have individuals who are spontaneously retaliating and receivers who are bereft of knowledge of why. Akin to what occurs on the highway, you have a person who feels slighted, who then responds with force, directed towards the inferred stimulus. Many times however, there is a response which is misdirected or needlessly miscommunicated. Id est, they either 'punish' the wrong person, or apply punishment when the target does not understand why, regardless. On the highway, you have people honking and getting so upset that they resort to physical violence, targeted towards either an alternate individual ("those last few guys did this to me, I will take no more") or an unknowing individual ("why is he honking at me").

    I posit that there is a sense of entitlement/empowerment that coincides with the apparent isolation in the immediate environment, resulting in a hyper-response to perceived intrusion into that conceptual isolative locality - and this mindset carries over in to the virtual experience. What you have then, are people that feel that they are in a position of isolation (cars on the road, vehicles in the game, a persona/character in a game) and when this solace is intruded upon (negative actions, cutting you off (on purpose or by accident) on the road or in the game, shooting/damaging you in the game) people are over-reacting, due to the feeling that their 'safety' zone/area is being infiltrated - which results in a much quicker/higher response level than an incremental one, or an intrusion that occurs in a more open-concept/boundary (public place, crowded place, etc). The virtual world incites this response, despite being in a 'crowded game', because either the car-on-the-highway relative isolation kicks in mentally (driving a tank for example), or due to the fact that the individual is interacting remotely from a 'non-crowded' (most likely isolated or partially-isolated) environs.

    Short Version: people that get upset on the highway in real life, in cars (road rage) are probably being triggered from the idea that they are (for the most part) sitting by themselves, which creates the feeling of a safety zone. When even small bad things happen to them in that mindset (getting cut off, getting hit lightly), they over-react because it's not just something happening 'out there', it is something that happened to them in a 'comfortable/safety place'. This is being triggered in the game because either (i) there are vehicles and/or (ii) they are sitting at home, in a relatively isolated/comfortable/safety 'zone' - these people are over-reacting to the little things that are happening to them, because they are occurring while the person is in a place of 'safety', in their mind - resulting in an over-reaction to the 'small/bad' things.

    Most interesting...
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  20. Nerovox

    Or you can just simplify .
    VS = Middle of the road conservatives, Middle of the road liberals.
    TR = Middle of the road conservatives, Middle of the road liberals.
    NC = Tea Party :D