I've noticed recently that the NC MAX is extremely punishing to play at mid-range (for AI work) and I would like to present a couple ideas to remedy the performance of the MAX at mid-range. The major problems with the NC MAX and mid range combat are a lack of accuracy and hard punishment for missing. Unlike other factions that use automatic weaponry to attack at mid range, the NC MAX relies on 12 (20 with both arms upgraded) shells to hit their marks at mid range. The other factions aren't necessarily punished for missing, as they can fire shots in rapid succession and sustain fire for a longer period of time. Every shot an NC MAX fires, however, does matter. Each shot brings them closer to a reloading period, and since non-slug shotguns are fairly limited at range, people can end up dumping tons of rounds for limited effect. Problem: NC MAXes are too punishing to use at ranges other than point blank and cqc. Solution: Reduce the amount of punishment by simultaneously bringing up ammo and ranged combat values. Step 1: Range. Here is a current representation of the NC MAX shotgun capabilities: Key: RED means instagib range (1 shot to kill), ORANGE means heavy damage range (2 and sometimes 3 shots to kill), Yellow means light damage range (3+ shots to kill). It's essentially the representation of damage that falls off over time. As it stands, the shotguns are capable of instagibbing at point-blank and dealing heavy damage just slightly beyond that. Awesome, but the ranged section is lacking. Anything beyond direct point blank will take multiple shots to kill, which is problematic for an NC MAX looking to conserve ammunition. However, I'm not going to blatantly suggest that the NC MAX gets a flat range buff. I suggest that the instagib range be pulled in slightly closer to compensate for a larger orange range and a more drawn-out yellow damage range. This increased heavy damage range will ensure that opposing players don't always get their butts instapounded in bio labs, but compensates by letting the NC hit enemies reliably that are beyond spitting distance. Slugs, obviously, will bring out this range even further but will lose some raw killing capability in the process. Step 2: Ammo. Now that we've figured out how to bring the NC MAX range out without making them OP like before, we should focus on the ammunition side of the picture. Most MAX shotguns start with a depressing 6 (Six) ammunition per magazine! Unless you upgrade your magazine size to Ext-mags, you're screwed! Especially because reloads are so long and tedious, missing even one shot can ruin you! Obviously, this can't stick around for much longer. I offer one, simple mechanic that will change lives. Changes: -IMPLEMENT THE SINGLE SHELL RELOAD MECHANIC LIKE PUMP ACTIONS AND THE CANISTER/ENFORCER! Isn't that idea just novel? Instead of relying on tedious reloads to govern your shots, you can instead compensate for a lack of ammo by loading one shell at a time! You won't need to wait for an entire reload, you can simply fire off one round at a time (albeit slower) if you run dry! Each shell can load in approximately .4 or .5 seconds, which is reasonable. -Increase maximum ammo capacity by 1 magazine -Decrease Ext mag upgrade to 2 rounds, default mag sizes start at 8 (EXT mags should not be necessary, but a good upgrade later on) ___________________________________________________________________________________ Thoughts or suggestions?