NC isn't underpowered!

Discussion in 'PlanetSide 2 Gameplay Discussion' started by StormHawk, Dec 19, 2012.

  1. badname02


    I'm actually doing better on my NC as LA and HA then I am on my TR... Which is weird because I LOVE the CARV (even after the nerfs) and hate the GAUSS SAW but... Yeah I just kill more on my NC =p It's almost like the enemies there just don't expect to see an NC actually destroy stuff or something and they're just like ''omg... is that... is that an N..ARGHHHHH!!!'' *dead* or something like that.

    Love it!
  2. MrK

  3. Xae

    Mag-ShotROF 349 rpm to 351 rpm

    AF-19 MercenaryStanding & Moving ADS COF 0.25 to 0.3

    Gauss RifleStanding & Moving ADS COF 0.35 to 0.3, Projectile Speed 600 to 650

    T1 CyclerStanding & Moving ADS COF 0.25 to 0.3, Crouching & Moving ADS COF 0.15 to 0.2

    Beamer VS3ROF 448 rpm to 451 rpm

    TX2 EmperorDamage 0 to 167

    TRAC-5Standing & Moving ADS COF 0.25 to 0.3, Crouching & Moving ADS COF 0.15 to 0.2

    GR-22Standing & Moving ADS COF 0.25 to 0.3, Crouching & Moving ADS COF 0.15 to 0.2

    NC6 Gauss SAWStanding & Moving ADS COF 0.55 to 0.5

    OrionCrouching & Moving ADS COF 0.15 to 0.2

    ShrikeReload Time 5.5s to 5.2s, ADS COF Bloom per Shot 0 to 2.2, ROF 11 rpm to 12 rpm, Projectile Speed 100 to 115

    ML-7Reload Time 5.5s to 5.2s, ADS COF Bloom per Shot 0 to 2.2, ROF 11 rpm to 12 rpm, Projectile Speed 100 to 115

    S1Reload Time 5.5s to 5.2s, ADS COF Bloom per Shot 0 to 2.2, ROF 11 rpm to 12 rpm, Projectile Speed 100 to 115

    Gauss Rifle BurstStanding & Moving ADS COF 0.35 to 0.3, Projectile Speed 600 to 650

    Gauss Rifle SStanding & Moving ADS COF 0.35 to 0.3, ROF 571 rpm to 577 rpm

    Reaper DMRStanding & Moving ADS COF 0.5 to 0.35

    Cycler TRVCrouching & Moving ADS COF 0.2 to 0.25, Standing Hipfire Still/Moving - 2/2.5 to 2.5/3, Crouching Hipfire Still/Moving - 1.5/2 to 2/2.5

    SABR-13Standing & Moving ADS COF 0.35 to 0.3, Crouching & Moving ADS COF 0.2 to 0.15

    T1B CyclerStanding & Moving ADS COF 0.25 to 0.3, Crouching & Moving ADS COF 0.15 to 0.2

    T1S CyclerStanding & Moving ADS COF 0.25 to 0.3, Crouching & Moving ADS COF 0.15 to 0.2

    H-V45Standing & Moving ADS COF 0.25 to 0.3, Crouching & Moving ADS COF 0.15 to 0.2

    CMEROF 645 rpm to 652 rpm

    EquinoxROF 645 rpm to 652 rpm

    GD-7FStanding & Moving ADS COF 0.5 to 0.35

    AC-X11Standing & Moving ADS COF 0.45 to 0.35

    T5 AMCStanding & Moving ADS COF 0.25 to 0.3, Crouching & Moving ADS COF 0.15 to 0.2, ROF 645 rpm to 652 rpm

    TRAC-5 BurstStanding & Moving ADS COF 0.25 to 0.3, Crouching & Moving ADS COF 0.25 to 0.2

    Gauss Compact BurstStanding & Moving ADS COF 0.45 to 0.3, Crouching & Moving ADS COF 0.3 to 0.15

    Gauss Compact SStanding & Moving ADS COF 0.45 to 0.3, Crouching & Moving ADS COF 0.3 to 0.15

    TRAC-5 SStanding & Moving ADS COF 0.25 to 0.3, Crouching & Moving ADS COF 0.25 to 0.2

    Pulsar CROF 571 rpm to 577 rpm

    Solstice SFROF 645 rpm to 652 rpm

    EM1Crouching & Moving ADS COF - 0 to 0.2, ROF 645 rpm to 652 rpm

    GD-22SStanding & Moving ADS COF - 0.4 to 0.35, Crouching & Moving ADS COF 0.1 to 0.2, ROF 571 rpm to 577 rpm

    Gauss SAW SCrouching & Moving ADS COF 0.15 to 0.2, ROF 571 rpm to 577 rpm

    EM6Crouching & Moving ADS COF 0.15 to 0.2, ROF 571 rpm to 577 rpm

    T9 CARV-SProjectile Speed 620 to 600, Horizontal Recoil 0.2 to 0.225

    MSW-RCrouching & Moving ADS COF 0.15 to 0.2

    T16ROF 645 rpm to 652 rpm, Projectile Speed 645 to 640

    TMG-50Crouching & Moving ADS COF 0.15 to 0.2, ROF 571 rpm to 577 rpm

    VX29 PolarisCrouching & Moving ADS COF 0.15 to 0.2, ROF 645 rpm to 652 rpm

    Pulsar LSWStanding & Moving ADS COF 0.35 to 0.4, Crouching & Moving ADS COF 0.15 to 0.2

    SVA-88Standing & Moving ADS COF - 0.4 to 0.35, Crouching & Moving ADS COF 0.15 to 0.2

    FlareStanding & Moving ADS COF - 0.4 to 0.35, Crouching & Moving ADS COF 0.15 to 0.2, ROF 571 rpm to 577 rpm

    RebelROF 260 rpm to 261 rpm

    ManticoreROF 349 rpm to 351 rpm

    VX6-7Standing & Moving ADS COF 0.25 to 0.35, Crouching & Moving ADS COF 0.15 to 0.2

    ShadowROF 260 rpm to 261 rpm

    LongshotStanding COF - 5/6/6/7 to 5.5/6.5/6.5/7, Crouching COF - 4.5/5 to 5/5.5

    RAMS .50MStanding COF - 5/6/6/7 to 5.5/6.5/6.5/7, Crouching COF - 4.5/5 to 5/5.5

    ParallaxStanding COF - 5/6/6/7 to 5.5/6.5/6.5/7, Crouching COF - 4.5/5 to 5/5.5

    NyxROF 260 rpm to 261 rpm

    NS-11 PlatinumROF 645 rpm to 652 rpm

    NS-11AROF 645 rpm to 652 rpm

    Razor GD-23Standing & Moving ADS COF 0.25 to 0.3

    LC3 JaguarStanding & Moving ADS COF 0.25 to 0.3, Crouching & Moving ADS COF 0.15 to 0.2

    SerpentStanding & Moving ADS COF 0.25 to 0.35, Crouching & Moving ADS COF 0.15 to 0.2

    T9 CARVHorizontal Recoil 0.2 to 0.225



    Virtually every single VS and TR gun was nerfed, and every single NC gun was buffed with the last patch.
    • Up x 1
  4. NetSlayer

    Right so I like how some people are objectively looking at entire factions being OP.
    But I see when it's explained why 'x is OP'. It's due to individual weapons/vehicles.

    I think you can only go so far in saying a faction is OP
    It might be better if the community were to look at balance issues for weapons/vehicles.

    Basic logic like shotguns should do the best damage up close is fine.
    The balance issues are that at point blank range the TTK varies.
    When it should be the same across all factions. It should just have different mechanisms/stats of firing.
    For instance, counter ROF with Damage etc.
  5. Rendezvous

    • Up x 1
  6. StormHawk

  7. Bottar1

    NC Have Seananners. He's very popular and I'm surprised you have never heard of him. He's like the friendliest guy ever.
  8. Rendezvous

    Well, take a picture of your stats then in game and let's see what your "real" stats are.
    • Up x 1
  9. StormHawk

  10. Rendezvous

  11. Kracken

  12. HerpTheDerp

    Virtually, you're right.

    (get it?)
  13. lsp1

    I get plenty of kills as a NC infantry too, but I get even more as a TR infantry men. Even in CQC you can't full auto as NC without your CoF getting so huge you miss everything you fire. The simple fact the other two factions can hold LMB while shooting at range and in cqc say's there is a inbalance. Because Nc sure as hell can't do that, we have to burst fire for anything farther then 5meters. And it has nothing to do with recoil of the weapon.
    It has everything to do with how much our gun's bloom when we're hit by the high rof high accuracy guns of the other factions. And our CoF plus slow RoF against factions with the exact opposite= lose. Get educated about what you speak of before making a thread about it. Ever gone up against a TR or a VS with a default gun? I'm positive you have, ever seen a BR50 TR running around with a tac-5 or a carv? I'm positive you have.
    Ever seen a BR 40 VS with a orion? I'm positive you have. Ever been killed on your HA with a 1000cert weapon with over 500certs dropped into it by a BR8 VS with a orion, even when you fire first and hit him and have your HA shield up? I'm positive you have.
  14. Jestunhi

    And obviously you're disagreeing because you want your own faction buffed to get an advantage.

    If you are going to make assumptions then as far as I'm concerned there's no problem with making assumptions about you.
  15. Doov

    OP sickens me.
  16. Grixxitt

    NC isn't underpowered.....

    Within 20 meters
    Against infantry in a Reaver
    Against Prowlers in a Vanguard
    With anything non-empire specific
    When they grossly outnumber their oponent


    Seriously, OP knows nothing about NC. His most played class is Medic, the one class that gets functional weapons (Assault Rifles > everything else, derp).
  17. Grixxitt

    [quote="Xae, post: 873592, member: 12093"
    AF-19 MercenaryStanding & Moving ADS COF 0.25 to 0.3
    GR-22Standing & Moving ADS COF 0.25 to 0.3, Crouching & Moving ADS COF 0.15 to 0.2
    Gauss SAW SCrouching & Moving ADS COF 0.15 to 0.2, ROF 571 rpm to 577 rpm
    EM6Crouching & Moving ADS COF 0.15 to 0.2, ROF 571 rpm to 577 rpm
    LongshotStanding COF - 5/6/6/7 to 5.5/6.5/6.5/7, Crouching COF - 4.5/5 to 5/5.5
    Razor GD-23Standing & Moving ADS COF 0.25 to 0.3

    Virtually every single VS and TR gun was nerfed, and every single NC gun was buffed with the last patch.[/quote]


    I would not call these buffs, would you?

    (Talk to anyone that plays NC, these are all the weapons that people actually use, with the exceptions of the GD-7 and ACX-11 for light/engi)
  18. TheRealBrave

    Don't have a video (own nothing to record with) but here is my NC alt http://www.planetside-universe.com/character.php?stats=TRBNC

    By no means amazing, either. Honestly, if you have any experience in shooters than the GAUSS recoil is practically minimal. I've had two other NC characters on the same server that got to BR 10 but deleted them so I could trial more guns without having to wait. Their kd's were in the 2.5-3.5 range as well. The GAUSS-Saw and the Mercenary are awesome.
  19. iller

    ...and the Reaver
    ...and the Flinching mechanic
    ...and the day-glow yellow outfits
    ...and the Guass Saw
    ...and the spread on the stock Engie LMG
    ...and the slower bullets in general
    ...and the apparent random spread on our sniper rifles

    ...and the lack of anything close to the performance of this thing:
    [IMG]
  20. Xae

    80 Some nerfs for VS/Tr or Buffs for NC.

    You focus on 4 Nerfs (two are side changes, damage for accuracy).

    20:1 Ratio not enough for you?

    Pro Tip: NC aren't supposed to be like in the trailer, killing 100+ guys. Just FYI, I feel like this needs to be pointed out time to time.