None them doesnt really affect to the weapon balance as nanoweave does, none of them doesnt make certain types of primary weapons totally garbage when used against nanoweave and none of them doesnt give you upper hand in direct combat situation when you face another player. They are also pretty much situational, which means they are not useful in all situations like nanoweave, which makes them pretty much balanced. In majority of games fps, if there is something that gives you more hit points, like heavier armor, or bullet vest etc. it usually always comes with downsides like slower movement speed. I´m not really against downsides for other suit options, but currently they just doesnt affect as much to the game balance as nanoweave does.