So after a certain thread about the realistic roles and costs of aircraft, I thought it would be entertaining to compare the costs of PS2 vehicles with what they would cost in real life. For a thread comparing vehicles to their IRL counterparts, I would suggest this thread. But first, a disclaimer. Not all vehicle costs can be directly compared for a number of reasons. Some of them might include: 1) Countries have different costs. A country with high wages could produce the same tank with a much higher price tag in dollars than a country with low wages. For the purposes of this comparison I don't take into account PPP too much. 2) Vehicles have different specifications. One jet plane might have been designed to meet lower standards than another, even within the same generation. 3) Prices can be subject to market and political influences. The export price for inferior military equipment is generally higher than what the manufacturing nation would pay for the same thing, unless of course it is included as a "gift" of military aid. 4) Prices are subject to inflation. Something that cost $50 million around two decades ago would cost over $80 million now. However I have attempted to have all prices adjusted to 2014 USD when possible. 5) All additional "costs", such as maintenance, training, parts, some weapons, and munitions are not included. This can drastically change the costs of vehicles. For example, an ATV/Flash by itself might double in cost if you mounted an automatic 40mm grenade launcher on it. That being said, let's see what we can find out! Flash The LTATV (designed 2013), which is a side-by-side transport that comes with a LMG, has a government price of about $25,000 USD per unit, In PS2 a Flash costs50 nanites. Therefore we arrive at a $/nanite ratio of $500:1. Harasser A "civilian" variant of the Chenowth Fast Attack Vehicle (used but refurbished) costs around $11,500, but obviously this is the discount price that doesn't include weapons. Throw on a TOW 2B launcher and that might be an extra $180,000 to top it off. With an estimated price of around $200,000 per unit and 150 nanites in-game, this leads to a $/nanite ratio of $1,333:1. Obviously a better deal than the Flash! If we used the Flash $/nanite ratio as a constant baseline, then the Harasser should cost 400 nanites. Lightning There aren't too many "light tanks" today, but both Russia and China have vehicles that are similar to Lightnings. The Russian BMD-4 (designed 1990s), with a 100mm cannon, is about $4 million dollars. The 2S25 Sprut SD (also designed 1990s), with a larger 125mm cannon, is perhaps around $4.5 million dollars. But both these include ATGM launchers and a number of other goodies, and the BMD-4 doubles as a transport. At any rate that is a $/nanite ratio of about $11,400:1. If we applied the Flash $/nanite ratio, a Lightning should cost 8,000 nanites! Sunderer The Sunderer is a basic Mine-Resistant, Ambush-Protected vehicle, like the Chinese VP3 MRAP. With the basic package and two weapons, you're looking at a price tag of around $545,000. Though infinitely respawning infantry and more health than an MBT is not included. With an in-game price of 200 nanites, this comes out to $2,725:1, and if the Flash ratio were applied then a Sunderer should cost 1,090 nanites. MBT A current-generation MBT like the M1A2 is around $12 million dollars. Again, you get much more for that price sticker than you do in PS2, but them's the game I guess. This means that a 450 nanite PS2 MBT has a $/nanite ratio of $26,666:1, and if MBTs were priced like Flashes then they ought to cost 24,000 nanites (or it would take 32 players to pull one MBT!). Air vehicles to come... when I get around to it.