Hello, everyone. I have a test on SPA(GR-22, NC's AR) and HVA(AC-X11, NC's Carbine). I have post this in Chinese PS2 forums. If you can read Chinese, please check: SPA, http://tieba.baidu.com/p/2175274596 HVA, http://tieba.baidu.com/p/2178376329 OK, now here is the English version. Sorry for my poor English. ^_^ Soft Point Ammo Tests Damage Test Test method: I shot the front of a flash from different distances, with different ammo. I took screenshots and check the HP change of flash. A flash can be damaged by infantry small arms. I guess it has a small arms resist , but not immune. For example, I shot flash 10times by GR22 in 0m, it lost 28pixels. And after 20shots, it lost 61pixels. So 61 - 28 = 33 pixels, means 143damage. I can calculate damage from other distance by comparing to 33pixels. Yes, this is not precise. But I can have a comparison of normal ammo, SPA and HVA. Blue, GR-22 Red, GR-22 with SPA Green, AF-19, just a reference GR-22 has the max damage in 15m, min damage over 75m. With SPA, the max damage distance has been extended to 20m. This makes more damage in the distance from 15m to 40m. For the short range and long range, SPA has no damage decrease. Projectile Velocity Test Test method: I shot the target 300m away, and captured the video (30fps). Play the video by every frame, count the frames from the muzzle flush disappeared to the bullet hit the target. So I can calculate the projectile velocity. GR-22: 300m, 15frames/30fps, 600m/s GR-22 with SPA: 300m, 16frames/30fps, about 562m/s So, the SPA only has a small projectile velocity decrease. I don’t think there are many people shot each other over 300m. In my option, the speed decrease can be almost ignored in 200m. My Conclusion for SPA The numbers of my test are not precise. But here is the conclusion: SPA is useful in middle range battle, it does more damage than normal ammo. And SPA has no damage decrease in other distances. The negative of SPA, decrease of projectile velocity, is pretty small. High Velocity Ammo Tests Damage Test Test method: same as SPA. Blue, AC-X11 Red, AC-X11 with HVA AC-X11 has the max damage in 15m, min damage over 85m. With HVA, the min damage distance has been extended to 95m. This makes more damage in the distance from 35m to 95m. For the short range and middle range, HVA has no damage decrease. Projectile Velocity Test Test method: same as SPA. But this time I took 45fps videos. AC-X11: 300m, average 27frames/45fps, 500m/s (actually it should be 480m/s). AC-X11 with HVA: 300m, average 25.5frames/45fps, about 530m/s. Also, the HVA only has a small increase in projectile velocity. This is not good for HVA. But as I said, there are not many people shot each other over 300m. The speed of normal ammo is fast enough. Vertical Recoil Test Test method: Play the videos from projectile velocity test, find the frame of biggest vertical recoil, compared to the frame before weapon fired by pixel. AC-X11, average 18.25 pixels vertical recoil AC-X11 with HVA, average 20.5 pixels vertical recoil HVA increases vertical recoil by about 10%(I think this number is also not precise). So in my option, HVA has a bigger negative than SPA. My Conclusion for HVA HVA can do more damage in long range battle. And HVA has no damage decrease in other distances. It also increases the projectile velocity. The negative of HVA is bigger than SPA, it makes more vertical recoil. How far is the middle range and long range? In my test: Middle range: 15m - 40m. Long range:35m - 85m. (Distance may have a little difference for other weapons.) Aim a flash that's 40m away by the 1x iron sight. You can also check the triangular field of view(sorry, I don’t know what it's actually called) in mini-map. The range is about 40m.