Okay, again, even assuming you are correct about air pop it doesn't change a thing about a2g right now. It also doesn't counter any argument about changing the resistances of smallarms. I didn't say a2a ESFs can't get locked out of fights by g2a in bigger fights, and same goes for a2g, but that requires a large number of dedicated AA (unless you are trying to say that air should -never- be locked out of a fight?). Small arms won't hit a2a ESFs, but will melt those (as you even said) bad a2g ESFs. And, in those small fights, the trash a2g players won't have such easy pickings. It's been said before and backed even by those who don't fly - flak and lock-ons don't require much aim, but atm they need to be like that because of the speed, distance, maneuverability of air and lack of dmg from other weapons from the ground. The walker, for example, is garbage even though it is supposed to be a higher skill AA weapon. A2G weapons also don't require aim besides point and click, which is the problem.