tl;dr at the bottom Hey guys this is just my thoughts on parts of the UI I think really need changing not only to be more user friendly, but to be generally more informative and to add to the general quality and polish of this great game. Population Display On the world population and continent population you have a % for each population. The problem is that a % value is almost useless to us. I don't know what 33% is in terms of a number of people. It could be 33% of 50, or 33% of 2000. How am I meant to know? That needs to be fixed. If anything, calculating the % will have added more work in the code for the UI(Barely, but still). Just display the actual numbers. I want to look at Esamir and see there are 200 NC, 100 TR an 150 VS on that continent. If you think that is giving away too much information about other factions, there's an easier fix. Simply say there is 450 people on the continent, 45% is NC, 22% is TR and 33% is VS. Weapon Statistics I know you said you're working on weapons stats, but I want to talk a bit about this. Instead of the bars, show the actual numbers. I wanna see that the Gauss SAW has 200 damage and a ROF of 500 RPM. I want to know my T9 CARV has 0.4 Vertical and Horizontal Recoil. I want to know the COF on the Orion is tighter than the T9 CARV's when I'm moving. All of this needs to be made available in intricate detail. There's nothing a player appreciates more than a clear and concise UI that gives you all the information you need at a glance, especially when we're number crunching. Right now before I buy a weapon I have to go to ps2.dynet.com to find out any information on weapons. And that doesn't even include every value. For example it doesn't have MAX or Vehicle weapons. It can't tell me one pellet from the Scattercannon does the same damage as one bullet from a Mercy. And it shouldn't have to. All of this information should be right in front of my ingame at a glance. Weapons should have a compare function. I want to compare my T9 CARV to the T32 Bull, and see every statistic for that gun there right infront of me. What is my K/D Ratio(KDR actually matters in this case seeing as when picking a weapon and comparing them I want to see what I'm better with) using the T32 Bull as opposed to the T9 CARV? Is the T32 Bull more accurate than the T9 CARV? What's the bullet velocity like when I compare them? Not only should the numbers be there, but where one weapon beats the other there should be a colour notification - high light, let's say reload speed on the T32 Bull - high light that reload speed as green to show that it is faster at reloading than the T9 CARV, but also show me the numbers. And to add to that, I should be able to compare weapons against weapons of the opposing factions aswell. And this should apply to vehicle weapons. Vehicles There is alot of contention when it comes to vehicles here, and I believe alot of places where the UI can be improved. When I look at the Vanguard, I should see it's specific trait clearly - it has a 15% Bonus Defense to the front armour. I should be able to look at the Prowler and see its top speed instantly - and this should be updated when I add a chassis. I should be able to compare that to the Magrider and see that the FOV on the Magrider's frontal turret is worse than that of a Prowler(Obvious, but just an example of use). I want to be able to click on a High Explosive Turret upgrade and see its damage per shot against all targets - that it does bonus damage to infantry and what that bonus damage is and I should know it does 87.5% damage to vehicles. I should be shown the radius of the explosion displaying the points of damage drop off. I should be able to compare the Prowler and Lightning the same way I was able to with the T9 CARV and T32 Bull and I should be able to see the Top Speeds, the Defense, the Turn Speed, the FOV of the main turret. All of this information should be right up in my face. I should be able to compare a Vulkan and a Saron and see that the Saron matches the Vulkan in DPS but has more Burst Damage, I should be able to see the Vulkan has a large COF, I should be able to compare the FOV and Projectile Speed. These are important stats. Populations in Territories and Base Control This is to add to the population paragraphs I had at the start of this post. I should be able to go look at the Crown and see there are approximately 3 platoons of enemies there - Rounded off so that if there is say 3 platoons and 23 people it shows 3 platoons, and if there are 3 platoons and 24 people it says 4 platoons(Same principal with squads) - and I should know close to the exact number of friendlies present. This helps in letting organised platoon leaders plan their attack and defense. If I see the Vanu are pushing Indar Excavation with 2 platoons, but I had 197 friendlies in the area, I'm going to prioritise a different region of the map. In terms of Base Control, this is a peeve of alot of people in my outfit. The problem is that not only do bases flip quickly(Unrelated to this thread but supporting following statement), but we don't know how long left it has until the base flips. It's the bar issue all over again. I should be able to see that Crimson Bluff Tower has 1 minute and 48 seconds until it flips over to NC control, so I know that I either go in hard now with my full company of troops, or I decide that the hex is lost and to prioritise elsewhere. To add, a nice one I'd like to have is the "Enemies Detected" to show precisely now many enemies are there. It's different when we're talking squad and platoon strengths, but when I see a territory being taken with just "Enemies Detected" I want to see if it's just one guy and if it's worth dedicating a squad to go retake. I should be able to click on a contested hex, see there are 2 enemy platoons there, 36 friendlies, and 2 minutes and 13 seconds until the hex flips owner, and when I look on the map I should be shown how Influence effects the region. I want to see if I want to take Allatum Bio Lab, what surrounding territories have the greatest effect in terms of influence on how long it takes to capture Allatum. I want to know that one territory will shorten the cap by 30 seconds, or 1 minute, and so on. And this will help in aggressive defense. If I see Allatum is being heavily attacked, what territories can I prioritise now to have the greatest actual effect on the speed of capture. It's easy to say "More adjacent hexes more influence" but that doesn't tell me anything. I want to see if it is worth sending 3 squads to capture these territories instead of committing to the main attack force. Outfit and Platoon UI I'm pleased to hear that "Last Online" has been planned to be added to the UI for Outfits. It'll help alot of outfits in terms of checking activity. To expand on that, I'd like to see an extention of that functionality to be able to check how many unique members have been online in say the past week. I want to be able to see how many were online this day last week. Those kind of things to keep track of member activity. For Platoon UI, there's a few things I'd mention. Firstly is to be able to see the names of all the squads in your platoon, and exactly how many people are in them. Example "Dagger 3 - 9/12". I know if you just look you'll be able to see with some quick arithmetic how many are in the squad, but that takes too long, simply put. To add to this, Platoons should be able to join together to make a Company the same way Squads join to make a Platoon. There are several large outfits that do have multiple platoons. This would just add a bit of UI for them. Unlike Platoons you shouldn't have to see the members of all the other squads and so on - though you should definitely keep that for your own platoon - but again just show the names of all the squads and how many people are in them. That way you can see if there are many under strength squads and order other squads to collapse into them to put them up to full strength. Just a thought, that would be a cool function to have. Just as a Platoon or Company leader click on a squad and click the "Collapse" function and disband the squad whilst filling the other squads with the displaced members. It's also great that you're implementing customisable colours in the UI so we don't have to deal with the crappily identical colours some of the squads have. Just try make it so there are a large variety of colours to choose from. I know it's not adding to the UI, but try and get the squad and platoon set ownership options to be less... unweildly. Right now, say I was Platoon Leader and Squad Leader. I log off, log back on, rejoin squad. The guy that gets Platoon Leader gives me the Platoon Leader back. But the guy in my squad can no longer give me the Squad Leader because I am now Platoon Leader, yet I can't set myself to be Squad Leader either because the only option I have is to leave squad. See the prediciment? Everybody has to leave squad ahead of me until I am Squad Leader again. Usually it's only just one or two people, but it's an inconvieneince. Try make it so the only option I have to perform on myself is not "Leave Squad". There are also great UI changes for Platoons posted regularly around here and, primarily, on reddit that I'm not going to touch on. I'm sure you've seen them, SOE. Thanks for reading. tl;dr For those of you too lazy to read the whole thing, I'll just say this. Scroll back up to the top of my post and read the ******* thing. I took time to write this, you read it.