[Suggestion] More expensive Vehicles

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Klabauter8, Feb 7, 2017.

  1. Klabauter8

    I know this has been suggested a million times before, but I still think vehicles should cost a lot more. In this game everyone has access to them the whole time. The nanite costs for them basically also could be non-existent. It would come down to almost the same. Do the devs honestly not see how flawed this system is?

    Nanites should regenerate much slower. This way cheap vehicles like a Flash or Valkyrie would become much more usefull. Why would any non-infiltrator ever pull a Flash in this game, when you also can pull a Lightning which can give you 30 killstreaks without putting a single cert into it? It just makes no sense when everything is that cheap.

    Vehicles also should be only available for 15+ BRs. The way it is now, a noob easily can make more kills than a veteran, by just simply using a vehicle. New players should be forced to play medic or engineer at the start, and do the dirty work, not rolling around in a Lightning farming infantry.

    Being able to use vehicles should be something that you have to earn, not just something everyone can do whenever they want.
  2. Daigons

    Why pull a super expensive vehicle when a mere Medic, Light Assault, Heavy Assault or Engineer can instantly C4 it? The game is already heavily skewed towards the advantage of the infantry.
    • Up x 4
  3. UberNoob1337101

    Vehicle spam and effortless use of them combined with their immense power (when used right ,mind you), and your suggestion to increase cost and reduce nanite regen could be useful for that, but I do think that with the current pitiful excuse for a resource system doing that does reduce the availability of all force multipliers a bit too much and might actually make this game a bit P2W (since nanite regen gets doubled if you're an AllAccess member).

    I really like the idea of incentivizing pulling transport vehicles like Flashes and Valkyries, but the thing is that a lot of factors are contributing to them simply not being pulled, not just armed vehicles being almost as mobile and infinitely more deadly, since things like Redeployside, instant action join combat spam etc, but I do think that either making them cheaper (or faster) would be a step in the right direction.

    I don't think that restricting vehicles to anyone who's BR15+ is a good idea IMO, as all it does is limit your tactical options immensely (since everyone can pull vehicles, yet you can't, you're at a gigantic disadvantage, especially since you only have a few infantry AV options at that point of the game) and it could cause new players to rage-quit just because they can't fight other vehicles (which are abundant).
    It's quite ironic that the vast majority of vehicle/infantry farmers I see are BR80+ fuccbois who only sit on a hill with their tank and press LMB when they see something, and not the new players. Same goes for infantry players than only play NoSkill Assault, it's almost always a very high BR guy, and not very often the newbs (who actually play different classes and tend to switch it up more often).


    I agree with your idea to limit the sheer spammage of very powerful vehicles like tanks and incentivize pulling transports, but not with your solutions, as they will indirectly make force multipliers in general too expensive or overly restricted and will probably chase new players away from the game.


    Here's my solution, when your tank/vehicle gets destroyed (HUGE EMPHASIS ON "DESTROYED"), a 10 minute timer (or 8 if it's a Lightning) starts ticking and prevents you from pulling another tank/vehicle until it expires. It doesn't prevent you from pulling other vehicle types (like Harassers, Flashes, ESFs etc.) and doesn't affect light transports like Flashes and Valkyries. This IMO would probably be a massive nerf to vehicle zergs and vehicle farmers (and IMHO is how they should've been nerfed, not by directly making their weapons trash) and will reduce vehicle zergs into vehicle waves, which can be fought back pretty easily and mix up the gameplay. They should also be buffed proportinately by adding things like co-axial machine guns, better armor versus rockets, better protection from AT mines and the like, since they're less prevalent they should be more powerful as well.

    If you allowed yourself to get wrecked by a dude who took his time to place 2 C4 bricks on you, while not countering him by having something like Proxy Radar, or, you know, SITUATIONAL AWARENESS, then you, like the vast majority of tankers, have zero awareness and pretend that your metal box is an indestructible god machine, and that attitude should go away, in this game tanking actually takes skill unlike in games like Battlefield.

    When it comes to getting C4d, it's either because you camped a spot for too long or because you couldn't kill a single infantryman with a tank, so all I can say is git gud. It's very much an anti-camp weapon that 99% of tankers can't adapt to because they want easy kills 24/7
    • Up x 2
  4. BartasRS

    I'm not in favour of more expensive vehicles but recently I was sitting with my sniper gun in "a perfect" sniping spot waiting for some infantry to show up... after 30 mins or so I killed 1 guy who wanted to repair his tank....

    On the other hand I have best killstreaks when I manage to find a good spot near vehicle terminal :)
  5. adamts01

    Yes to more expensive vehicles. I'd rather have much, much more expensive vehicles and have their power scaled up accordingly. A MBT should be a prized possession in an assault, you should have a line of engineers ready to hop on it's turret, not these spammable things with no real value. But limiting vehicles to BR15 is a mistake, all it'll do is make new players feel more inferior than they already are. And who cares if a BR10 tops the killboard? Good for him, and hope he's on your side.
  6. Klabauter8

    You'd have to be a pretty terrible driver/pilot to easily get killed by infantry. I can do much better in an uncerted Lightning than in a certed infantry of any class.
    • Up x 1
  7. FateJH

    Spoilers: they'll only get more expensive or restrictive; but, not the other part.

    This whole debate always ends up being from a very Infantry-centric angle, ignoring the existence Vehicles and AV on the other side of the equation. "I should never have a reason to get into a Vehicle" is just as harmful to the game's future as "I should never have to get out of my Vehicle." As is "I should never have to fight Vehicles."
    • Up x 2
  8. Campagne

    The problem with this is the age-old massive advantages over other players with a single click. Though vehicles have been repeatedly nerfed in the past they still remain dramatically superior to infantry in almost every way.

    As for infantry AV, the only realistic means of destroying an enemy vehicle is with C4 or tank mines. In most cases one cannot carry enough rockets to destroy a tank alone, even if it was unmanned. (As long as they weren't to the back anyway.) There will soon be a defensive option for both as well.

    Personally I think that forcing players to perform a role they don't like isn't good for the game either, be it vehicles or infantry.
    • Up x 2
  9. Klabauter8

    This still would be better than the way it is now, where people constantly pull umpteens of Sundies, all of them completely empty.

    I actually rarely play infantry, because it's much more frustrating than in a vehicle, especially without many certs in the class.
  10. TrolKabu

    Why not. But we would go for a balance headache between the remaining free weapons and the costly vehicules. All vehicules nerfs would be reversed to match their new cost.
    The only real aspect I can see about this is to increase the logistical part of the game (which is almost non-existent by now).

    I would be happy to see more Valk and less Gals, but we could achieve this by other means.

    Because Flashes out of cloak ability are just unefficient and useless 90% of the time. You're better pulling a sundy that you would use either as an AMS or a combat vehicule, while being able to carry 11 mates, instead of being a personal salted cheese deliverer. Even with a tremendous increase in sundy cost, I would pull it instead of a Flash. Only if the Flash were free I would pull one, but I don't want it to be free.

    Honestly I feel the Flash should not even exist. It's a personal transport with weapons and a special ability dedicated to only one class. It's far from the "epic scale battle" and "combined arms" that vehicules should represent.


    It can be the case anytime if a newb just jumps in a sundy having a Fury Bulldog [insert unnerfed weapon]. It would also mean that newbies wouldn't be able to pull vehicles in Koltyr. And even if we made an exception of it, if a newb wants to invest in a vehicle from the get go, let him do. It's not like there were millions of vehicules on each encounter, let alone dedicated vehicule players.

    Everyone can do this when they want, but few are really effective, apart from spawncamping (which is an entirely different matter). Certing and personal experience make a ton of a difference between a newb pulling Lightning in chain and a veteran just killing him everytime without a scratch.
  11. stalkish

    Just thought id chime in to say its 50% more, not 100% more.
    Members get 75 res per minute (over 50), and 50% more XP.
  12. stalkish

    1) So you want to punish quality vehicle operators by forcing them not to use their vehicle, no matter how long they last in it?
    So if for example i pulled a lightning skyguard, im the only 1 in the area, i deter countless ESFs and libs, killing many in the process. Finally after an hour i die to a ground vehicle trying to clear the AA, who is subsequently killed by my friendly tanks.
    Why am i not able to get another skyguard? Seems a bit harsh to say, 'o you died once, but you were doing a tremendous job supporting your empires attack by keeping the air under your control, now tho your not allowed to do that any more.''
    Forcing people into roles they dont want or need to play is a sure fire way of getting them to log, and uninstall.
    It would also cause tanks / lightnings / harassers to never risk loosing their vehicle. So instead of interesting stimulating battles you get 10 tanks on a ridge, shooting at 10 tanks on the other ridge, all falling back after they take 1-2 hits, repair, repeat.......throw up.

    2) Agreed.
    Althought to be fair, it isnt always 2 c4, and it isnt always their fault. Ever noticed a period of invisibility and therefore invincibility after some1 exits a vehicle? I have, and believe me ive taken advantage of it to c4 an opponent on more than 1 occasion, as have my opponents on me. It gets so bad sometimes that you can have placed 2 c4 before you even appear.
    Dont forget 1 c4 does almost 90% damage to an MBT, so a small dent in your armour and 1 c4 is enough.
    I tend to keep moving at all times in a tank, due to the ever present and very real threat of c4, even just stopping for 30 seconds is asking for it.
  13. Forrest8Gump

  14. stalkish

    To be fair he has spent 23 days manning the valk tho, thats a **** load of time spent in what has to be the least rewarding vehicle in the game, id even suggest its the least rewarding thing you can possibly do in the game (XP wise).
    Thats 72% of his vehicle play time.
    And 34% of his actual play time.

    Your total time in all vehicles is 16% of your time played, and just 12% of Klabs time spent in vehicles.
    You have almost 0 time in a valk, 1h 42mins.
    Your highest use vehicle is a sundy, no suprise there since you're a member of a zergfit.

    You're clearly more infantry oriented than Klab, who is obviously a vehicle user primarily.

    So perhaps Klabs views on vehicles are a little bit more 'qualified' than yours, despite you have slightly better stats.
    Anyway, using stats as ad hominen is never a good way to counter some1s point, there will always be some1 with 'better' stats than you.

    EDIT:
    Just realised ive made a big assumption on who you are, presumably this is you.
    Theres a much better site for stats, very similar to players but it has more information:
    http://ps2.fisu.pw/player/
    • Up x 3
  15. FateJH

    So, they're mostly harmless?

    Vehicles have nothing that Infantry don't excel at better. Mobility? I couldn't move the tank faster than its treads will carry it, while you could reposition a platoon further and faster than their feet could move in the same amount of time. Raw survivability? There's a tremendous number of ways to absorb damage as Infantry, especially if up close, and still come out of an engagement on top or alive if nothing else. Close range battles against throngs of Infantry (and many other Vehicles, even individually) and ambushing in general is certain demise for armor. Damage output? Sniper rifles to badly tossed grenades, rarely ever any ability to compensate for the other shortcomings, or being caught on the wrong foot or reloading. Most Infantry weapons for the purposes of fighting against equal forces are bullet hoses in some aspect, and they always have an option of some additional weapon that can suit them should the bullet hose not be enough.
    If it's unmanned, you could go behind it and it'd only take 3 or 4 rockets. The standard ES launchers have 6 shots.
    In this sort of game, that is quite fine. There's more than enough players with varying tastes that someone else will always properly perform a role that otherwise would have been absent. No single player should ever be in the mindset that he has to do everything and be able to do everything himself at the same time.
  16. Eternaloptimist

    This, right here. It is not excessive but it does slow down supply rate of replacement vehicles. And if you spend your resources on another vehicle while youa re waiting then you have to wait for them to accumulate after you get the "Dear Planetman, your new tank is ready for collection" mesage as well.
  17. adamts01

    That's where teamwork and strategy would e necessary. Yeah, it's powerful, it's a ******* tank. Options are to ambush, evade, or counter with another tank or air strike. Infantryside is just so silly.



    In this iteration of Planetside, no. But imagine if vehicles had a radar signature/detection range, and small squad objectives existed. The flash could be a great way for a recon squad to get behind enemy lines. And radar signatures could be another reason to take a Valk over a Gal. Logistics should be a thing, and maybe bigger vehicles just couldn't get past automated base defenses deep in enemy territory to strike convoys where it really hurts. There's a reason for a flash over Sundy, or Valk over Gal. Maybe AI convoys of Sunderers led by a MBT and followed up by a Skyguard could run from the warpgate to the front lines and destrupting that would lessen the ability to spawn units at forward bases. There's a way a small squad could fight a mindless zerg. You hear everyone say PS2 is such a complicated game to get in to, but it's not, it's dumbed down and arcady as ****, it's such a waste of potential.
  18. Klabauter8

    Which stats exactly are you referring to? FYI, I played mostly Valkyrie and Harasser with this character. I played driver for other gunners, smarta$$. I also played for directives which included bullsh*t like 400 rumble seat kills and whatnot. No sh*t my stats are garbage with this character... And IVI stats I didn't even care about this, since I knew my stats are already crap anyway.

    However, this doesn't say anything about how well I played, since like I said, I mostly played Valkyrie. I also have an other character which currently has a kdr of 20.0, because there I actually played to kill people and not to fly or drive other people around.
  19. stalkish

    Its not a good idea, and not very well thought through.
    Image defending against a zerg, or pushing a lane with your empire providing AA support:
    If for example i pulled a lightning skyguard, im the only 1 in the area, i deter countless ESFs and libs, killing many in the process. Finally after an hour i die to a ground vehicle trying to clear the AA, who is subsequently killed by my friendly tanks.
    Why am i not able to get another skyguard? Seems a bit harsh to say, 'o you died once, but you were doing a tremendous job supporting your empires attack by keeping the air under your control, now tho you're not allowed to do that any more.''
    Forcing people into roles they dont want or need to play is a sure fire way of getting them to log, and uninstall.
    It would also cause tanks / lightnings / harassers to never risk loosing their vehicle. So instead of interesting stimulating battles you get 10 tanks on a ridge, shooting at 10 tanks on the other ridge, all falling back after they take 1-2 hits, repair, repeat.......throw up.
  20. stalkish

    The simple facts are:
    • Against overwhelming odds vehicles will never be cheap enough.
    • When overwhelming your opponent, vehicles are too cheap.
    Nothing they can do to stop overwhelming will be good for when you're overwhelmed.
    • Up x 1