More attachment options for Spiker/AMP/Magscat.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by zombielores, Sep 10, 2014.

  1. zombielores

    Spiker.
    -SPA/HVA ammo combo, let's you switch between the two on reload.
    -Coolant Magazine, new heat mechanic with 15 or whatever reasonable rounds. Keep the cool reload.
    -Compacted burst, let's you shoot 1 high damage shot when charged up with splash, too be determined damage.
    -Enhanced trigger, only burst but puts its DPS on par with desperado and repeater, burst on click instead of release.
    -Volatile material, borderlands 2 reload where if you run dry, you toss your gun at your enemy, if you die during reload all your energy cells are triggered and explodes dealing minor damage to finish someone off. Why you may ask, because I can.

    AMP.
    -Drum magazine, decrease handling for increased magsize.
    -Stabilizer stock, increase handling when ADS.
    Other then these 2 I can't think of anything the AMP needs.

    MAGSCATTER
    -Flechette rounds, reduce pellets, reduce damage falloff, compacts damage into 3 pellets increase accuracy, sorta of a middle ground between slugs and pellets.
    -Extended magazine, increase clip capacity but makes you reload 1 shell at a time.
    -Explosive tipped pellets, pellets explode, reduce RPM and magazine, must load each she'll 1 at a time.
    -Custom ammo, let's you switch between slugs and pellets on reload.

    Anymore of your own, please suggest them but keep it balanced for discussion sake.
  2. Hegeteus

    Make it possible to attach to mag-scatter it's best friend, the knife!
  3. Vixxing

    Just remove the Spiker from the game and refund the poor loosers that bought it... (do the same with Phaseshift!)
    • Up x 1