http://www.reddit.com/r/Planetside/comments/21l0hh/ps2_mission_system_in_a_nutshell/cge7334 Yesterday, I had a wonderful tank battle between Chimney Rock, Heyoka Tech and the Bastion. My squad took 3 Vanguards from The Bastion and took positions in the field to the south of it. The Reds captured Chimney and went on to drive down the shooting gallery road to Heyoka Chemical. In the end, 2 of our original 3 tanks survived to go for a resupply (we ran out of ammo before we ran out of targets, exploding a 48+ zerg is no trivial task). When we came back, we hacked the energy bridges at Heyoka Chemical and did a "Hold my beer, watch this" style charge as they were spawn camping the Tech itself. The TR found us parked next to two of their Sundies and several tanks, among dozens of people, and destroyed us. Only this last part got us within a mission area, otherwise PlanetSide 2 decided we weren't contributing to the cause. Or maybe an open field battle is not risky? Perhaps not shelling a spawn from up close shouldn't be rewarding? If tanks are to be parked outside base walls to not disturb close quarters infantry battles, how do we "get in there and fight and not sit back"? It's not like we could leave our vehicle and go shoot it out, because an MBT happens to be quite expensive, and left alone it's really fragile (this applies to pretty much all vehicles). Why design a battlefield of 64 km^2, give people ground and air vehicles to allow for combat outside of walking distance from the nearest spawn, and then say "Oh, 75% of all this territory is to be used as a background, maybe sometimes for traveling, but actual fights out there are to be discouraged"?