Minor reward squadleading, decent reward platoonleading

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Mhaza, Dec 15, 2012.

  1. Mhaza

    Of course, it's peoples own choice if they want to be PL or SL. But it doesn't matter how you are doing it, you will always have less action, because have to mapping a lot, keeping your group in check and communicating (luckily for people with a mic, like me, it's much more doable but there are always people who don't use voip..both receiving and sending).
    So I think it would be fair to give these people a reward for leading. With the double exp weekend I got bombed a PL, and the first evening I hardly got extra exp because I was too busy leading. It got me thinking. We spend half the evening with 1 platoon defending Jaegers Crossing from the VS, we were 1 platoon against at least 2 platoons (if not more). We accomplished this crazy task mainly because I was a light assault on top of the tower, yelling out every sunderer. So they could never spawn close. I hardly got exp that evening, but we were hella succesful as a group.
    A platoon or squad can be concidered succesful when capturing a piece of land, or succesfully defend it. At this point I think it should be ok to get a reward. I think the amount of reward should be influenced by the amount of (enemy and friendly) activity in the piece of land.
    Battlefield 2 had teamleaders, and when winning they actually got a load of exp.
    • Up x 1
  2. bPostal

    Planetside solved this by giving everyone in the squad (platoon?) a piece of the XP pie when someone got a kill. Could be a good way to do it.
    Really though we don't need too many rewards because there's no CEP in the game and the last thing I want is SL to become a 'set up squad, get free ****' setup.
    Grab someone else in your outfit who's tactically minded and switch off SLing, it can be draining at times and it's good to take a break and mindless kill things.
    • Up x 1
  3. Mhaza

    Ohh, I didn't know that everyone gains from a kill within platoon/squad. That's a good way to solve it as well.
    You are right that we don't need many rewards. Imo the game is close to perfect as it is.