[Suggestion] Medic playstyle diversity

Discussion in 'Combat Medic' started by Dargadon, Mar 15, 2020.

  1. Dargadon

    Since medic was almost the same since release and only playstyle deviation added by devs was Regeneration Field, i think it is time to add some diversity to the medic class to allow different support playstyles.

    For Ability Slot:
    • Deployable First AID station.
    Backpack sized station on the ground, with glowing green crosses on the sides and medium to low HP. Deactivated by EMP same as other big deployables. Can be hacked.

    Requires manual activation from the player by pressing E on it. On use it will inject player with regenerative nanites which slowly will heal player (40HP/s for 20 seconds) and consume a charge from station battery. Battery should store up to 3 charges and generate new charge every 10 seconds. Certification should increase charge generation and total stored charges.

    For Tool slot:
    • First AID applicator attachments (Basically it will let us tune our main tool for our playstyles).
    Systems attachment - set of choices to choose efficiency (revive speed and healing rate) and operating range. Primary logic - more range with less efficiency and lower range with higher efficiency.

    Payload attachment - changes applicator behavior without changing total efficiency. Small healing AOE around target with weaker direct healing, Injector style behavior with cooldown for few seconds after use, weaker direct healing with some damage resistance for the healed player.

    For Grenades:
    • Remove Healing grenade from the game and move it`s mechanics to the Revive grenade. Increase nanite cost of the updated Revive grenade.
    For Consumables (this will affect every class, not only medic):
    • Medkits and Restoraion kits. Allow usage on allies with RMB+LMB.
    • Introduce Adrenaline Kits. Basically - very weak revives without medic. Usable on downed allies for revive with 10% of total HP.