It almost seems unfair to the other classes. The only thing that comes close is an engineer. An HA that takes out really juicy targets while constantly getting ammo can compete XP wise, but thats very situational. They get a really good gun, the only class that uses full on assault rifles. Good damage, good range that can easily hold their own against any target. Let's not forget they auto-heal with their ability, which in the end functions similarly to HA's as it increases their lasting power on the field. Anyways, needless to say, you can kill really, really efficiently with the medic. Their XP per heal is rather good too. About 10ish XP per second, close to 15-20 if you are defending a main base with a membership or a boost. Simply by healing one guy from almost dead to full health you get almost the same XP as a kill. Healing squad mates? Well exceeded. Seeing as theres never a shortage of hurt people around, it's really easy to rake in points from healing alone. And then, finally we have revive. Where I get 150XP per revive on a squad made inside a main facility with my 25% XP boost, which is more than what I'd get for making a kill. 75XP with zero boosts and no defense bonus, almost a kill (and definatly a kills worth of XP by simply healing to full on revive). It's extremely easy to hang back where its safer and just constantly revive people to get "one kill every 3-5 seconds" worth of XP with much smaller risk than it takes to actually kill someone. Adding all these up, you get a class that no matter what they do, they will get plenty of XP for performing their function. Take one of these guys into a major base assault or defense and you will ROLL in the certs like no tomorrow. I can easily make 80ish certs per hour by playing actively with a medic on my 25% xp boost, without it even being a massive battle (but obviously, a big enough one to keep me busy), meanwhile using any other class I struggle to match that level of XP in two hours. I'm not saying the clear XP advantage medics have over all other classes needs nerfed or anything. While it's a bit silly that 9/10 doing dedicated healing/revives gets you far more XP than agressive killing (sans killing a large room off with a single grenade, and other special circumstances), the XP rate for being a medic is really nice. Rather, I'd like to see -all- classes be brought up to the medic's potential. You make jack **** as an infiltrator for example, even if you are excellent at it and doing actual recon/infiltration (hacking only gets you 25-30xp, despite it being extremely useful, and you can only hack a very limited number of things, recon darts get you zero XP, etc). Light Assault doesn't seem too bad XP wise considering all they do is kill, but the medic is really good at killing too so why not just go with that? They should bring in more opportunities to earn good support XP across all classes.