Medic gun heal slower than revive.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by omfgweeee, Mar 31, 2015.

  1. omfgweeee

    It make no sense but healing with medic gun have slower speed than reviving. Any reason behind this?
  2. Ronin Oni

    Balance.

    A Resist shield heavy that was healed 100% every second would be nigh-invulnerable.

    And revives were slower, but noone wanted to revive then. So revive was increased to promote reviving allies.

    Heal is capped to prevent abuse.
    • Up x 4
  3. Dieter Perras

    It might be so you can't buff teammates
    • Up x 1
  4. omfgweeee

    That make sense. Still it sounds silly. Prefer to not be able to heal allies if they take dmg but to heal them fast behind cover than current state...
  5. Mefi

    If you want to heal faster, use meditool and AOE heal.
  6. Ronin Oni

    pfft, I just make do with AOE heal for healing.

    I rarely, RARELY, ever medgun heal.
    • Up x 1
  7. Hegeteus

    I suppose it shouldn't be useful in combat, unless you want a team fortress -like scenario with heavies and medics....
  8. omfgweeee

    I use shield deploy thingy instead of healing on my medic thats why i have to heal with med gun.

    Problem is when a guy comes on 10% HP and ask for heal it takes as much as time to revive 2 peoles. I prefer to let him die and revive him than heal.

    Some times i rly refuse to heal some peoples cuz i cant trust them to watch my back while i healing them. That long down time is rly unconfortable....
    • Up x 1
  9. Archiadus

    When you're reviving someone it means they died which means that there are enemies near that area, you should want to go in and out of that area as fast as possible and that's why I think reviving is faster.

    When you're healing someone you're usually already behind cover where you have all the time in the world to take care of your ally and that's why I think healing is slower.

    That makes sense to me at least.:)
  10. MrJengles

    Whatever the limit on healing before it hurts gameplay, the medic tool doesn't come anywhere near it. You can AoE heal and medtool heal, assuming they heal the same (I don't know) that's 200% healing rate and no one complains that it breaks gameplay.

    Therefore, the medtool could easily heal about twice as fast in the first place and simply no longer stack with the ability. This would be a significant boon to:

    • Medics with shield ability
    • Medics out of heal aura power or have been EMPed
    • Newbies who didn't realize it stacked in the first place
    Exactly this.

    If the support class is being directly encouraged to let players die and revive them afterwards because it is more efficient then the design is messed up.

    You have to take into consideration players that don't equip the heal ability as well as players tendency to time efficiency and less risk.
  11. zhengy4

    shoot the guy with your assault rifle and then revive him, problem solved. ;)
  12. Peebuddy

    This ain't Team Fortress son!
  13. zombielores

    A guy at 1% HP is still a capable fighter, a dead soldier can't do nothing except clog up the floor and UI with his body.

    A dead soldier is also 10X easier to kill then a live one since he has to reorient himself to the situation as opposed to one that's still alive. He also can't do any actions like reload or resupply, his shields are completely down, and there's a short period during the revive animation where you can kill him while he has no control.

    If you really think it's more beneficial to let a soldier die then to be healed because the revive timer is faster then you haven't looked at the whole picture. The time it takes for 1 soldier to recover and reorient from being dead is much longer then it takes for you to heal a guy from 1 HP to full.
  14. MrJengles

    I didn't say anything about how I play Medic.


    Everything you listed affects the person being revived and only indirectly affects the Medic. But as we all know plenty of players are selfish so if they have any doubts about whether helping someone is worth it they simply won't do it.

    Very true, if you leave a friendly with low health they're still a capable fighter up until the moment they actually die and they may very well have medkits on them or gain their shields soon. Medics have to think about whether or not they want to spend time slowly healing this player at the cost of putting away their own gun. Plus, there's also the potential the player has terrible awareness or aim anyway and they may fail to protect you.

    From the Medic's point of view, reviving to 100% health is faster than healing to 100%. At the very least, it provides an extra body to soak up enemy bullets; or better, you gain a capable player. So the decision to revive is usually worthwhile.

    The mechanics simply encourage the wrong attitude and as I pointed out there's no good reason for it since a faster heal rate would be fine.
  15. Ronin Oni

    AoE heal doesn't last that long, and honestly, not sure how well if it stacks anyways, I don't do it.

    I AoE heal.

    If... IF I'm sitting around with nothing to shoot or noone to revive, THEN I'll heal people. I'll heal everyone. I got **** else to do, top up.

    I'm not going to use my AoE because I'll want it charged if we get into a situation I need heals and I want my gun out. Or reviving.

    Faster heal wouldn't change that. Faster heal would ONLY make me consider trying to abuse it with a Max Resist shield HA who could tank 2 people I bet that way.

    If AoE heal can stack, I might even give that a try (the abuse with an HA buddy), BUT at least it's limited by the medics faster drain and slower recharge on the ability. Also, the AoE heal is even slower. So it's not even 2x if they even stack.
  16. MrJengles

    You may not benefit from the change. I listed a few scenarios where a faster heal rate on the tool would benefit players.

    Let me know how your testing goes. I've never heard anyone say that the AoE heal + tool rate is too fast, so I doubt making the tool that fast by itself would mess up balance (125%, 150% whatever that rate is).
  17. Mianera

    The reason the medic gun heals slower is so that you won't be able to keep a person alive while using it. It is not meant to work that way.

    We don't want a horde of medics stalking an invincible army of nanoweave heavies where healing works faster than bullets time to kill.
  18. MrJengles

    You make it sound as though we're right on the edge and any higher it'll wreck balance.

    Yet I've never once heard someone complain that the healing rate of Med tool + AoE heal is so much that you can't out DPS it.

    If the tool healed that much by itself you would still be able to kill players as long as you removed the stacking.
  19. omfgweeee

    Atm if u heal someone who takes fire you can boost his survive ability a bit. You can actualy see that in the begining of my medic clip in combat medic class section.

    Anyway medic healing a guy makes 2 guys ocupied. I am pretty sure that if 2 guys shooting at a guy who get healed the ones shooting will win for sure.
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  20. Leftconsin

    Yes, yes I do.
    The way it is now it is easier and more certs to hang around someone until they die and revive instead of healing.