[Suggestion] Medic Directive - Why so centered around kills for a support class?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Architect of War, Mar 12, 2015.

  1. Halathorn

    My tactic sometimes in heavy situations is to throw down the rez nade, and lay down covering fire while popping my AoE heal and yelling for the person to get into get up and into cover fast.

    Like you said, being a support class is more than hiding behind your friends, its getting them up safely too, sometimes this requires us to supress the enemy while we support our team.
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  2. Halathorn


    Agreed, this is probably going to be what holds me back the longest from completing the master directive tree.
  3. Tertiary

    Sorry for the necro, but this first reply got my panties in a bunch - if you can't even logic then what good are you? Just as a reminder, this is a thread about MEDIC DIRECTIVES and whether they are appropriate goals for the class... if you are trying to suggest that medics should kill things all the time because they are "omg so gud atitt" then you are A) Wrong and B) In the wrong thread and C) Atitt.

    You seem to be suggesting that I invoked those logical fallacies in my reply; you are wrong.

    Right, they weren't designed to use their tool vs. their weapon more often... that's what I said, bro. So if they are using their tool roughly equal to their weapon, and they are using their tool more then other classes are using their tool... what does that mean? It means they are using their weapon less often then other classes are using their weapon... which means that a more powerful weapon would offset the fact that they aren't putting as many rounds down-range as other classes.

    The "duh" was meant more for the looking at the game as a potential exploit more than the other argument; didn't mean to be insulting about disagreeing on what the role was... just insulting to those who see a class/vehicle/whatever has a strength and try to figure out how to exploit that rather then trying to figure out how to use that to make everyone's play-time more entertaining.

    I appreciate what you're trying to do here... but, I couldn't make it half-way through your video without thinking, "Ugh, scrub." Sorry, you perhaps have some skill... but, where's your team? Half-dead most of the time from what I saw... and not a single rez? It's really awesome that you can kill clueless noobs en masse... but, that is not a medic gameplay video... That is a light assault gameplay video. Or, it might as well be since if you were playing LA w/out using jets you'd be just as useful as a medic who refused to rez.

    Seriously, when we see your stupid cross on the map we wait... I wait... and not always because I think rezzing back where I died is the best option. I don't give a damn about my K/D either. I'm doing you a favor by letting you rez me and get those xp, brah. You can pat yourself on the back for all your selfish solo kills... but, I'm not going to do the same.

    Is your solo run a valid play style? Yes. Does that mean that your ability to stack medic heals with regen vials to cheese a kill is working as intended? Nope. If you're working with a squad, a platoon, then your mates will take care of clearing the room... you get their ***** back off the ground or pick a class that's meant for killing things.

    I'm not trying to call you out specifically, Mustarde (so many people are playing medic like that that it's ugh)... but, really? Do me a favor and never join my squad when I'm doing organized play. I like to be able to rely on my medics to do their jobs, and that job isn't stacking their K/D. ;)


    Removed your emphasis on missing the point (also cleaned up your formatting errors) and re-emphasized the point of that article... since you seem to have missed it. Your emphasis was on the parts that said, "When you're not rezzing, you can also maybe do this other stuff if you want to. Whatevs..." and the point is obviously, "...but, seriously... rez your mates, bro."
  4. EarlofSunderer

    "Kills who the people you revive get" might be a good one.
  5. Ballto21

    Add kill assists to medic directive (or replace jesus kills with it)
    Add something to tell if youre getting ressed by a grenade or a tool. Sometimes you cant tell, and you just spawn to give enemies more certs.
  6. Ballto21

    "Revive assists"

    Just like transport or heal assists
  7. Ballto21

    nerf mustarde
  8. Crowne

    This is interesting, thanks for looking it up. It doesn't say anything about a Combat Medic discharging his weapon though. It sounds to me like the Combat Medic is a troop like any other, but has received additional training based on proclivities and ability to absorb the material successfully.

    The combat medic is not a journalist. He or she is not an observer. If no one is injured, or requiring attention, the combat medic is engaging the enemy along with his unit. Someone with military experience correct me if I'm wrong please? I knew a combat medic, a colleague at a former job. Appeared to me the gent was a soldier ready and able to carry out his duties, with prejudice if necessary.

    The reason I reject the notion of support vs. assault classes in PS2 is because I reject the notion that PS2 is an FPS like countless others. The segregation of troops by such roles doesn't just create divisions where unity is paramount, it creates lead signers in a rock band who thinks he's more important than all other musicians.

    The PS2 squad is, to me, more similar to a special forces squad. Each member has a unique and special function critical to the mission. They are all expertly deadly and capable. The squad works as one, with some overlap within the troops, but most efficient when all are operating efficiently without ego.

    Apologies if this is more subjective response than your research deserves. It's late, and I wanted to chime in ;)
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  9. FABIIK

    To all the Rambo medics out there...

    Say you have two guys, a HA and a Medic, trying entering a room where hostile are expected.
    Sorry but I see no reason for the Medic to go in first... That's why it s called a support class.
    HA goes in, gets killed, at least the medic has an opportunity to finish the job and revive the heavy.
    If the medic goes first and gets shot, he s dead and stays dead.
  10. FABIIK

    But the PS2 medic is much more powerful in his specialty than his real life counterpart. HE CAN REVIVE THE DEAD!!!

    That power makes it paramount for him not to expose himself if it s not needed.

    And the rock band analogy works in favor of specialization too. The drummer is here to play the drums. I don 't want him running around the scene firing up the crowd.
  11. PrimePriest

    Because SOE was too lazy to get creative and make something other than "Get X kills" directive.
  12. day ofm one

    Well, medics can only heal, res and shield.
    There are not really other options for the directive.
  13. MrJengles

    Directives Phase One

    They genuinely said it was a first pass and they wanted to better tune directives for each class and add some more interesting ones.
  14. PrimePriest


    Directives phase one
    Resource system phase one
    Whatever else phase one

    Phases 2 are not even close to be delivered
  15. Garrum

    Unless you yourself are playing mostly medic and leading by example, following around your betters and putting all your attention on fixing their boo boos, then you should probably be quiet and just be glad that someone is playing a medic instead of yet another damn heavy assault. Even a blind squirrel will occasionally find a nut, and even a bad medic will occasionally res people, which is better than another rocket primary turd wandering around.
  16. Tertiary

    Combat Medic Training is available to all soldiers and they are generally encouraged to take the course when it is available. Each squad (in my unit at least) had one person designated as the Combat Medic who carried the extra gear on deployment. It wasn't a job itself, it was extra duty on top of what you usually did. But, if a soldier goes down, everyone's priority switches immediately from killing the enemy to saving that soldiers life unless it would be at the expense of your own or another's... of course, IRL we don't have respawns so...

    Lattice Phase 1, right? I feel like at some point there was going to be a second iteration that never happened...

    All I see is QQ, bro. Umad? Good for you, puddum. Take some screen shots, we'll hang them on the fridge so everyone knows what a pro you are. I'd love to answer your post; f'r serious, brah. You seem real redeye and no reason you should be cryin so much. Unfortunately, your post is useless... so, guess we have our assessment of each other in common.
  17. Garrum

    The one doing all the QQ is you, champ. "Wah, medics didn't res me!" "Wah, stop shooting and just heal me!!" "Wah, Mustarde shoots people! Stay out of my squad cooties-Mustarde!!"

    By your bowing up and trying to act all e-hard, I feel that you took offense to me suggesting that you play a medic like you are saying a medic should be played. Why is that? Not willing to follow your own instructions because you wouldn't have any fun playing a class that way?
  18. Tertiary


    Bahaha, e-hard? I hardly know you, Garrum, that's a bit forward. How do you bow up? Sounds like it would be hard on your back.

    You wanna see my stats? I'll link them in my sig right after posting this. I suck at shooting things, I'm happy to rez those who are better at it then me... no, my implication was that placing a heavier weight on shooting things than teamwork and community is psychotic.

    So, by reading the post you originally replied to (I know, it's tl;dr... but do give it a go if you wanna wage a war in the written word) you'll see that I acknowledged others who emphasized that medics should equally shoot and heal. I'm not telling Mustarde to rez me, I'm asking pro solo players to squad up and be part of the community.

    Share your experience and make everyone better so that the game is better so that it doesn't keep slowly spiraling down the drain. Stop your out-of-character faction war because if your enemy gets better at fighting then we have better fights. Stop being a tryhard and start being a playhard.

    For some reason we're still arguing about how to play a medic instead of whether the directive line needs improvement, so here:
    • Medics should be second rank in breaching and have a secondary firing line in defense.
    • They should find and loiter near improved cover rather than basic cover (which is sufficient for normal infantry who know they'll be able to rely on a rez and will benefit from a consistent, wider firing lane).
    • Two medics is usually sufficient to cover a single infantry squad; each medic stays with their team and doesn't roam away to get sniped somewhere they are going to get the second medic killed.
    • Guns OUT at the beginning of the engagement, don't take out your med tool until after the fight has gone a solid thirty - sixty seconds (you'll know) and you need to top up everyone's health, the other teams medic goes down, or there are two or more dead on your fire team.
    • Rez grenades in the middle of a difficult fight or heal grenades at the beginning of a major breach. Use 'em. I prefer running full grenade bandoleer, but I don't expect anyone else to sacrifice that much survivability for the team.
    • Use your ability for your team, not for yourself. Area heal isn't intended to increase your EHP, but properly used it will... and that guy... and that guy. The more people your ability is affecting, the more EHP you are creating... it's math.
    • Don't put your shield recharger right next to a breach point, blueberries will think that's an invitation to jump in front of everyone's fire lanes to kill steal one guy before they get everyone else killed by soaking up friendly fire. Put it in your improved cover, if your fire team needs it they will fall back to you.
    • If your team doesn't need you to do the things that only a medic can do, you don't just stand there... you do the things that all infantry are supposed to be doing.
    If no less hostile, your second post at least had an opinion other than "your dumb." Thanks. I don't mind hostility, but a whole post with nothing worth saying is a waste of space.

    So, to be entirely clear, my premise is as follows:

    Any way that you are able to successfully play a class is valid; because a play-style is valid does not mean you are playing it as intended. The medic class in particular, and Planetside 2 as a whole, is intended to be a team experience. By playing as part of a team, you will improve your experience, the experiences of your team, the experiences of your faction, and even the experiences of the opposing factions. By retooling the medic directive line, new players will better learn how to be part of a team in Planetside 2.
  19. Pokebreaker

    You are thinking of Combat Lifesaver training, also known as, CLS; which is not even close to Combat Medic training, but it's also better than nothing. Every unit, especially line units, will have CLS personnel, who will also carry the CLS Bag. However, CLS should not be confused with Combat Medic duties or training, as they are far apart.
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  20. lothbrook

    Phase 1 is the first and final phase for everything in PS2.