With a lot of the discussion around MBTs recently, I've been thinking that one way to spice up MBT play a bit would be to take a look at their ES abilities. First of all, I think it would be great if ES abilities got their own slot. The Prowler's already deploys with B and the Magrider's activates with Lshift, so just change the Vanguard shield to use one of those keys (B would probably work fine) and there would be no conflict with the utility slot. This would open up more interesting loadout choices as people would then get to consider how their utilities synergize with their abilities, and they wouldn't have to sacrifice their iconic ES ability to take something like Fire Suppression. This effect will be stronger of course if each of those slots has more options. I'm not terribly sure what to do about the utility slot, it's rather anemic on most vehicles to be honest. I sort of understand why prox radar was taken off it since that slot is apparently meant for actives, not passives, but that does leave it a little under-stocked and Defense a little over-stocked. If anyone has a neat idea for universal NS utilities it'd be great if you go ahead and post them. Give it a name, a quick description of what it does, try to put some numbers to it so we can get an idea of how strong the effect is, how long it lasts and such. We can always tweak the numbers later, just give us something to start with. If necessary, include which ground vehicles can or cannot use the ability (currently, any NS utility can be used by any ground vehicle). The ability slot though, it's also not very interesting with just one thing in it. So I thought up some alternate abilities that could open up more options for the slot. Keep in mind that none of these are intended to replace existing abilities. They are meant to be additional options that hopefully open up alternative play styles. The ideas here are from another thread, but I've put them here to make them easier to find. TR: Overload: Primary and secondary weapons have 15-30% faster reload speeds and rates of fire for 6-8 seconds. Cooldown 45-60 seconds. Overload is meant to be a more mobile, offensive alternative to Anchor that allows the Prowler to brawl or skirmish more effectively. It sacrifices raw power and uptime for the ability to be used on the move and affect the secondary gun. NC: Palisade Defense System (Palisade or PDS): The Vanguard projects a forward-facing half-shell shield that extends a few meters (~10-20m, bearing in mind that PS2 meters are smaller than IRL meters) above, below, and to the sides of the tank. It has a high HP value (~3000-6000 total HP) that only regenerates when the shield is off (like the Aegis) and is counted as Vanguard front armor for the purpose of damage resistance. The Palisade has no duration limit and no cooldown, but disables the main gun while the shield is active. The shield will automatically deactivate if it runs out of HP, and cannot be activated with less than 25% HP charged. Allies can shoot through the shield, enemies and allies can pass through (allowing enemies to shoot the Vanguard at point blank if they do so). The Palisade is intended to be a more defensive alternative to the Vanguard shield, sacrificing offensive capability in order to provide greater protection to allies. It's kind of a raw deal for the driver, though perhaps blocking damage could grant support EXP similar to how G2A damage works. VS: Magjump: A magburner that primarily propels the tank vertically. It would likely have about the same duration as the current Magburner depending on how much height it gets out of it, maybe a faster recharge. This sacrifices escape/chasing potential in exchange for further ability to reach difficult-to-access areas, the ability to bypass certain walls, and the ability to poptart. What are some other cool/different abilities we could add to give this slot more variety?