In this thread http://forums.station.sony.com/ps2/index.php?threads/buffing-the-maxes-defense.120590/#post-1644049 people started discussing the idea of unlocking MAXes rather than having everybody able to simply deploy them. The germ of this was that in their current state MAXes seem quite vulnerable compared to their PS1 incarnation. My understanding is that in PS1 MAXes were bullet proof, required Certs to unlock them. So they were tougher but harder to obtain. What would people think of a similar scheme in PS2? Not necessarily making them immune to small arms but certainly making them tougher to take down with small arms. In return they would need to be unlocked and would cost more INF resources to deploy. As an unlock cost I think 1000 Certs or 700 SC would be reasonable, and a deployment cost of 200 INF. A cert cost of 500 was mentioned by one of the original contributors in order to make MAXes available to F2P people. This was felt to be enough to deter everybody and their dog from pulling MAXes all the time.