Hi SOE, if you could spare an engineer from the optimization work going on right now, could you sort out the following for us? I'm not going to ask for major new features - no doubt the game design guys are working on new abilities etc. I just a little logic / balance tweak for now. * Remove Max head-shot vulnerability. It's unfair on such a lumbering target and I think is the major cause of the "My Max is made of tissue paper" complaints. * Boost native resistance to small arms fires *a little*. I'm well aware that it won't take much of a boost, especially with the psychological effect ("OMG Maxes buffed!!!!") for every indoor fight to turn into a Max crash. I think a 10-20% boost to resistance would be fair. * If it doesn't already (I'm going to try and test this), our native resistance should apply to Frag Grenades, Sticky Grenades, Underbarrel Grenades and Anti-Personnel Mines also - these are anti-infantry weapons that we should have an advantage against. * Remove the "deadzone" at close range where my weapons can't engage a human-sized target. I like the look of having a weapon in each hand, but for balance reasons my bullets should "project out of my forehead" like other infantry weapons do.