MAX Masters

Discussion in 'MAX' started by Dreadnaught Wrex, Mar 5, 2013.

  1. Dreadnaught Wrex

    So I think everyone can agree that NC MAXes are the best in CQC, as they should be. But any VS/TR player can tell you the other MAXes are meh at everything.

    Now, some people say the NC MAX is a door breaker, the TR MAX is a support gunner and the VS MAX is.... ummm.....

    Or some people say the NC MAX is CQC, TR is mid range, VS is long range. But with this idea, the TR and VS suck at long range (better than the NC MAX obviously.) and they are meh at mid range. They arent terrible at close range till you compare the NC MAX to its domain.

    So shouldnt the TR/VS MAXes be masters at something like the NC MAX is? If so, what is it and how should it be changed?
  2. TeknoBug

    I rule with my dual cosmos VS MAX. I manage to kill players at med-long range as well as close quarters.

    And no I don't have a dedicated engineer tailing me all the time.
  3. Matthew Clark

    I can agree with Wrex here. TR needs a serious increase in RPMs (like double) and VS also need some increase in RPM (not as much as TR) and accuracy (more than TR), and possibly projectile speed.

    TR would not complain so much if their inaccuracy were compensated with the ability to have their MAXs make a literal directional death wall (a.k.a bullet wall) that would effectively ruin infantry at ranges up to 30-35ish meters.

    VS will always complain.
  4. Purg

    Perhaps their roles will be more defined with the addition of the extra perks on each faction that are being planned?

    Seeing a lot of complaints about lock down on the TR but I can see situations where it would come in handy. Area denial or a couple deployed on a choke point with adequate support could chew anything that comes through the door. Big potential as AA MAX making pilot tears even sweeter.

    Shame the jump jets for the VS was considered OP - have we found out what the special ability is?

    As an NC, I don't think I'll be utilising shield that often as I'm assuming that these specialisations will be as an option to charge. I use charge almost exclusively as a defensive mechanism which allows me to get out of a hail of bullets as opposed to mitigating them for a short period of time before I start eating them again.
  5. Matthew Clark

    somehow I doubt that. Also, it does not sit well with me that a class should be reliant on a singular ability to be effective.
  6. Kinmaul

    If the VS Max is rocking dual cosmos they are just as deadly as a mercy TR Max with the added bonus that everyone thinks you suck so they don't even try to run/find cover. The problem is most people are not willing to shell out the $$ for cosmos and trying to farm that many certs as a F2P player is going to take you forever.

    Also no max is good at ranged fighting. NC dominate up close, and TR/VS are both extremely solid at mid range with the appropriate weapons. If I'm in my max and see a NC max with hacksaws the fight is going to play out one of two ways:

    1) I ran around the corner and he's in my face; I'm toast.
    2) Any other scenario: Dual cosmos will easily shred the NC max. If it's 1v1 the NC max can win if they use their charge ability and mine is on cooldown, but it's suicide for them to do that if there are other vanu around.

    People don't seem to understand that maxes are balanced around squad based tactics. If you have 1-3 engineers repairing you then the max suite is extremely powerful. If the devs made maxes strong in solo or unsupported play then they would be unstoppable killing machines when paired with engineers.
  7. Cryptek

    a hacksaw MAX will kill a kinetic armor 5 MAX with 4 engineers repairing him.. THAT, is wrong.
  8. Kinmaul

    At point blank range yes, but explain to me how the NC max got there alive with at least 5 people (the max and the 4 engineers) shooting at him? They would have to use their charge ability to get that close alive which means they are now completely exposed and will be dead themselves shortly. This is no different then a LA doing a suicide run with C4 to take out a key player.

    We have to be playing a different game because I kill NC maxes all the time. What weapons are you using on your max?
  9. UnDeaD_CyBorG

    The one that irks me is that the Cosmos was obviously not meant to be that accurate.
    Though maybe the Blueshift will be at some point.
    The only difference between TR and VS maxes, as most of their weapons, seems to a bit of magazine size/reload speed variation.
    Yes, and that falloff/drop mechanic, sure.
    The understandable base about all the MAX discussion is that MAXes offer no clear firepower advantage to heavies, just an area of 5-20 meters where they have more survivability and equal killing power, but less flexibility. The VS/TR MAX weapons are LMGs with a third less firerate and projectile speed. And no ADS.
    The NC MAX guns are Infantry grade shotguns with larger Magazines.
    However, MAX units can't utilize cover as efficiently to get close, are slower, bigger targets, and everyone knows what weapons they mount (maybe to be changed with the MAX patch).
    So heavy short range firepower needs to be more pronounced.
    I'd be interesting to max suits deal less damage to other maxes, no shotgun instantkill at 5m anymore, but the NC max would survive long enough to reload and try again.

    At long ranges, the potential to repair, and high hp, make MAXes stronger, so if, say, a VS MAX had a weapon that was effective up to 50m, it'd probably end up having the firepower of a pistol in CQC.
  10. Dreadnaught Wrex

    You seen to have gotten the wrong message from the post. I did not saying that I want MAXes to be unstoppable killing machines. I understand squad play is very important. etc. What I am saying is the TR/VS MAXes shouldnt be nearly the same. And TR/VS MAXes shouldnt be the same as NC MAXes. I am asking, make the MAXes what they are advertised as for the faction. ie. fire rate, accuracy, etc. And do it in such a manner that the factions feel balanced and people dont QQ in the forums consistantly about how OP one MAX is. Make it so instead of right now people say "The TR/VS MAXes are better than the NC MAX at range." Yes, tell me the obvious about how a shotgun is bad at range. Also, why should I care about that range if I have the same firepower as a HA with a mini chaingun and the same CoF as it (Mutilators, heavy cyclers, and onslaughts have the same CoF, mercies have the same maximum CoF) and the mercies have worse CoF than the Mini-Chaingun when they ADS. Please tell me how at that range, the player can simply move out of the ******* way. Please tell me how this is right?

    Before you go off and assume I want NC killing power I dont. I want a flare, something that makes the VS/TR MAXes different other than asthetics. (cosmoses and mercies are basically the same.) I dont care if my guns shoot at 800 RPM for only 80-100 damage. At least it is how it should be a way. I mean, our military's current chainguns fire at what? 2000-6000 RPM? And we have two of them. They are used to surpess. Let the TR MAX be a giant supressive weapon for all I care. Make me in a biolab make people reconsider running through that door. Make the VS scary in agility or accuracy (main points of VS.)

    TL: DR
    Dont make VS/TR MAXes the same, make them interesting in their own right. Dont settle for nearly the same weapons. Make the MAXes what their factions advertise. Fire rate, mag size, accuracy, and agility.

    /rant
  11. Purg

    I never really participated in official forums for an FPS style game before (and a big part of me wishes that I had kept up with that) but one thing that has become completely evident is that people will QQ regardless of what you do. The big whinge now is pump action shotguns OHK, even though every faction has the same ability, all but two classes can wield them and you have to be within 5m in order to achieve it. I've been OHK by them, I blamed myself for allowing an enemy to get the drop on me like that.

    There is a MAX imbalance at a specific range. Is it satisfying for me to be able to almost instantly melt another MAX? Not particularly. Most of the time I carry a loadout that makes that impossible for me to do anyway. Buffing any sort of resistance to our MAX suits or upping the ability to kill in order to balance MAX vs MAX is just going to turn the flame on to you guys as well as us. MAX isn't the counter to MAX. My MAX kills in mine are inconsequential. 7000 kills and only 300 of those have been MAX. About half of those while I was a MAX. A decent LA will have more MAX kills than I do.
  12. Ztiller

    *sigh*

    The Vs MAX is good. It may be the worst of the 3 MAXs, but it is still good.
  13. Zaik

    A Kinetic 5 MAX takes 15% small arms damage. 14 Hacksaw shots do 12012 damage assuming every single pellet hits, which is extremely unlikely with that ridiculous 4 spread. 15% of that is 1801.8, probably just rounded up to 1802. That would leave the MAX with 198 health left, and the Hacksaws stuck in reload for the next 4 seconds. There is literally no possible way a no-upgrades Hacksaw MAX can ever beat a Kinetic 5 MAX in a stand up fight barring engineer interference.

    If you were complaining about Hacksaws with extended mags, well, cry me a river. If the scattercannons can't kill an opposing MAX in one full magazine from both arms then the NC MAX goes back to being a useless walking trashcan like it was for so long in beta.
  14. Dreadnaught Wrex

    That post was a response from me after a long day of classes and work with little sleep. So you are a NC player and you don't enjoy instant killing MAXes. What do you use? A shotgun and a burster? But just because you don't enjoy instant killing MAXes doesn't mean others don't. And if you believe that MAXes shouldn't be MAX killers then how do we do that without people screaming OP? Maybe if the devs fixed the dead zone issue TR/VS MAXes would feel more like NC MAX. Don't know. Also right now the VS/TR MAXes are nearly the same. Shouldn't they vary? Like right now, everyone knows the counter to a NC MAX is range and living through their mag. Don't the other MAXes feel generalized?

    I'm just trying the grasp on some way for MAXes to have a bit more meat on them if you understand what I am saying.
  15. Alien51

    One thing that could work would be simply to make their movement faster based on faction.
    NC slowest, VS mid, TR fastest. This would help a lot.
  16. Cryptek

    Did I at any point say it was a 7/7 hacksaw MAX?... No I didn't.

    and yes, I am complaining about extended mags scatMAX, because it is the only of the 3 MAXes that can directly affect it's killing potential for certs. Extended mags for TR/VS does not allow them to do more damage, it just allows them more sustain (because it takes a lot longer for them to empty their mags.)

    Second: An unupgraded Grinder MAX can down a kinetic armor 5 MAX. (and that's with missing some of the pellets)

    Finally: I have never asked for a damage nerf for the NC MAX, but a refire nerf, just like TR/VS have 50% less refire rate when compared to a LMG/Carbine/AR of same damage.
  17. Purg

    Little sleep? Ha! I'm on call this week and about to go to another job at 5am after getting home at 2am. I'd gladly trade your sleep this week. ;)

    I use slugged Mattocks. I sacrifice the potential of up to ~370 damage per arm per shot so I can achieve kills of infantry at larger distances with less accuracy. If I'm using Hacksaw then finding myself in the area of another MAX, getting close enough to hold down both mouse buttons for a couple of seconds knowing that it has no ability to kill me really does nothing for me.

    MAX on MAX is a rarity, at least for me. As stated before, it compromises 4% of my kills and half of those would have been achieved while I wasn't a MAX.
  18. The Milk Man

    Man these NC just don't want to admit that NC Max is overpowered compared to the other maxes.
    I admit that prowler was Op, why can't you guys admit that NC Max is at least overpowered so we can try to think of some strategies to make maxes more balanced.
  19. Purg

    It's certainly difficult for me to admit the NC MAX is OP when I would prefer to have a Dual Mercy MAX. I explained it a little further in a previous post.
  20. Anvildude


    MAX Punch. Teammates.

    You have just taken a MAX down to 200 HP in less than 2 seconds, and that's assuming it wasn't already down that 200. And this is an un-upgraded MAX vs one that's been heavily upgraded.

    Now, I'm not saying that's bad. I'm all for the NC MAX to keep its CQC superiority. But until the TR MAX can do something similar from 20-50 meters away, and the VS MAX can do something similar from even farther (even if they can't do so from closer), people will complain.