MAX Balance Part 2: TR

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Chewy102, Jul 4, 2013.

  1. Chewy102

    Math used.
    I don't feel like typing all of my math for every weapon. So I am giving my math here and just typing the end bits for miss %, TTK, and DPS to save time and my fingers.
    ROF / 60 = RPS X 2 = Dual RPS
    Total Shots X Damage Per Round = Possible Damage - 10,000(assumed MAX HP) = Missed Damage
    (Missed Damage / Possible Damage) X 100 = Miss %
    Shots fired / Dual RPS = Fire Time + Reloads = TTK
    10,000(MAX HP) / TTK = DPS

    TR MAX AI weapons.

    Heavy Cycler


    Stats
    Max Damage: 143 before 10m
    Min Damage: 125 after 65m
    Damage Drop: .32
    Short Reload: 2.4s
    Long Reload: 3s
    Fire Rate: 400

    MAX v MAX
    0m- 69
    10m- 68, 78, 70 (72 average)
    20m- 117, 110, 120 (115.66 average)
    30m- 178, 188, 170 (178.66 average)

    Onslaught


    Stats
    Max Damage: 120 before 10m
    Min Damage: 100 after 50m
    Damage Drop: .5
    Short Reload: 2.2s
    Long Reload: 2.8s
    Fire Rate: 492

    MAX vMAX
    0m- 80
    10m- 80, 88, 84 (84 average)
    20m- 130, 120, 156, 134 (135 average)
    30m- 190, 208, 180 (192.66 average)

    Mutilator


    Stats
    Max Damage: 143 before 10m
    Min Damage: 125 after 65m
    Damage Drop: .32
    Short Reload: 2.9s
    Long Reload: 3.4s
    Fire Rate: 400

    MAX v MAX
    0m- 69
    10m- 68, 70, 72 (70 average)
    20m- 122, 116, 138 (125.33 average)
    30m- 162, 140, 192 (164.66 average)


    Mercy


    Stats
    Damage: 125
    Short Reload: 2.6s
    Long Reload: 3s
    Fire Rate: 426

    MAX v MAX
    0m- 80
    10m- 76, 78, 72 (75.33 average)
    20m- 110, 100, 106, 110 (106.5 average)
    30m- 142, 132, 134 (136 average)


    Resultes in order of 0m, 10m, 20m, 30m

    Heavy Cycler
    0% miss________2.87% miss_____38.15% miss___59.02% miss
    5.17 TTK_______5.4 TTK________8.67 TTK______16.4 TTK
    1,934.23 DPS___1,851.85 DPS___1,153.4 DPS___609.75 DPS

    Onslaught
    0% miss________<1% miss_______35.58% miss__52.81% miss
    4.8 TTK________5.12 TTK_______11.03 TTK____17.34 TTK
    2,083.33 DPS___1,953.12 DPS___906.61 DPS___576.7 DPS

    Mutilator
    0% miss________<1% miss_______42.92% miss____55.54% miss
    5.17 TTK_______5.25 TTK_______9.4 TTK________12.35 TTK
    1,934.23 DPS___1,904.76 DPS___1,063.82 DPS___809.71 DPS

    Mercy
    0% miss________<1% miss_______24.88% miss__41.17% miss
    5.63 TTK_______5.3 TTK________10.5 TTK_____12.57 TTK
    1,776.19 DPS___1,886.79 DPS___952.38 DPS___795.54 DPS


    Opinions-
    So hard to choose. All of them are great weapons but if I must choose. Then the Mutilator would be my pick for best TR AI MAX weapon. Not needing a reload for 30m really makes the Mutilator something to be feared. Those 100 round mags are just DAMN.

    As with the thread I made for NC MAX AI weapons, please wait for I finish one for the VS so that we can have everything. If Im going to end the myths for MAX balance then we need all of the data first. 2/3 isn't good enough for me. But use this as you wish. Even though Im NC scum data like this should be invaluable to TR outfits. You owe me. I want a cookie or one internet please.
    • Up x 5
  2. IamDH

    Expected this to be a nerf thread, it was far from it
    • Up x 1
  3. Tommyp2006

    Just certed 2 mutilators today, not only do they do more damage than the mercys do, but they have awesome 100 round magazines. A slight loss of accuracy far makes up for that. I'm liking them a lot more than the mercys, the mercys just don't have the same killing power.
  4. RHINO_Mk.II

    @OP, thanks for taking the time to test stuff like this.
  5. phreec

    You forgot about their most effective AI weapon, Fractures. [IMG]
    • Up x 2
  6. Chewy102

    Fractures don't use the small arms resistance I think. So that would take new everything to get math on those.
    • Up x 1
  7. StormFrog

    Fractures are on resist type 5 for the direct damage and type 6 for the splash, so both parts get cut by half against a stock MAX.

    That should work out to 2,000 / (0.5 * (315+25)) = 11.8
    So, 12 Fracture rockets to kill a stock MAX, which is about a 3.75 TTK (five refire periods).

    https://docs.google.com/spreadsheet/ccc?key=0Akqy-9TdLEOKdHlDVEtUWVJLZUZseFIzNlY3Y2ktQ2c#gid=0
    • Up x 1
  8. Bill Hicks

  9. Chewy102

    Are red.