Mattherson VS Triple Cont Lock

Discussion in 'PlanetSide 2 Gameplay Discussion' started by AClockworkGrapefruit, Apr 29, 2013.

  1. DonC

    • Up x 1
  2. notyourbuddy

    Nice to see our friends up North are doing so well. Congrats on the Triple Lock. A worthy accomplishment indeed.

    Probably should take it easy on the Mattherson TR. I think they are finally starting to realize that the Vanu simply have better more organized outfits than them and they are unsure how to react. Right now they are clearly in their denial phase, but in time they should come around.
  3. PEETREE

  4. Drealgrin

    Nope, VS was the first, Has held Indar longer than both NC and TR combined, has triple capped longest. Has the best outfits, has the coolest everything.

    TR just is pure lulz, their outfits don't play for fun, they play to roflstomp zerglulz.

    Get mad, TR is bad.
  5. Imperium Assault

    Lol TR is Best and Greatest. VS are a bunch of effeminates

    Indar doesn't mean ****

    Triple cap doesn't mean ****

    TR WILL RULE ALL THE DISTANT STARS OF THE GALAXY
  6. Imperium Assault

  7. Konstantinn

    I hate to say this but NC on Mattherson are very poorly organized. I see too many people fighting in irrelevant locations for no gain whatsoever while we are losing a continent with 10% population there. Go ahead TR/VS take continents, NC seriously can't stop you. There is no organization, no server/team pride whatsoever. Asking politely at warpgate to please help at a continent that really needs it will only get you flamed in chat.

    I'm kind of sickened by how outfits will straight up abandon targets of strategical importance just because it's tough. They will promptly move on to some easy location to mostly ghost cap with 55%+ ally population even though those locations hold no strategic value.

    TAS is pretty much the only one to lead more than one platoon at any given time. There might be others, but i bet that's only during their outfit ops nights and times which seem to be pretty rare (maybe 2-3 times a week tops).

    Leading non-outfit members with random squads is a nightmare. Too often people just don't listen and do their own thing. There are a lot of small outfits that can field one or two squads, level of organization in some of those is pretty good. At the end of the day though, they are only few squads and can't make a real difference. This is compared to something like TE who run ops Mon-Fri nights and are able to command almost 3 platoons that actually follow orders. What's 2 squads going to do against 3 platoons at one location other than get rolled?

    So to sum up, very large population of mostly lone wolves that only care about themselves, added with some highly organized and coordinated 2 squad outfits on rare occasions, and occasional TAS zerg whose leaders endure the headaches of dealing with immature uncoordinated kids. This all leads up to terrible teamwork. One hand never knows what the other is doing and so we get rolled. Mind you not because players themselves aren't skilled, just very poorly organized and more often than not refuse to work together towards bigger goals.

    I loved doing ops with SuperTroopers (ST). Very good organization, excelent teamwork and several very effective strategies. Problem is only 2 ops nights when this happens (6 hours a week total), and lately numbers have been reduced to barely 2 squads. Not even close to make any kind of meaningful impact.

    4ACE leads pretty good platoons, but they lead pickup platoons. Too many people don't listen. Although leadership is often on point, on some occasions they are way too slow moving. Sometimes takes more than 10 minutes to load 3 gals... pretty terrible, though not leadership's fault. They do their best.
  8. Engine91

    I would like to point out that on matherson.

    all three factions have gotten a triple lock at some point.
    Either way congratz VS.