So this is the problem. Without a true incentive to defend, circlejerking is more rewarding than fighting. We can just lose bases in the north, cap them in the south, and then swap when we get close to the warpgate.Here is how I see it: XP for capping bases is 250, 500, or 1000. Defense incentive is 15% max. This means that in order for defending to be worthwhile, your PRE-INCENTIVE xp must equal 1666, 3333, or 6666 over the duration of the defence. 16 kills for a small defence, 33 kills for a medium defence, 66 kills for a large defence... or a LOT of support functions, if that's a legitimate thing. ... However, I am a premium member. I also use my Alpha Squad bonus. Therefor... XP for capping bases is 400, 800, or 1600. Defence incentive is 15% max... BUT - an additive 15% bonus on my existing 60% bonus is really only a 9.5% increase. This means that in order for defending to be worthwhile, my PRE-INCENTIVE xp must equal 4210, 8421, or 16842 over the duration of the defence. 42 kills for a small defence, 84 kills for a medium defence, and 168 kills for a large defence... or an absolutely OUTRAGEOUS number of support functions. At 5xp per repair tick, that is 3400 repair ticks. 8400 spawns at an AMS. That's an awefully long defense... ... Or, instead of all that, I can just bail on this fight that isn't rewarding, and go cap an empty base up north. It's boring, but I get my certs! Anyone see the problem?