this is a guide on how a heavy assault can destroy vehicles using the methods that have worked well for me. this is strictly from the perspective of a vanu heavy assault so any speculation on how to destroy magriders has been entirely left out. Equipment: 2x C4 4x Decimator rockets 4x AV grenades (requires grenade bandolier) 21x Hunter explosive crossbow bolts Basic Principals: vehicles of all flavors are your prey. you hunt and feed on them. many classes and methods can harm them, but as a heavy assault you alone are what they should truly fear. be mindful though, your prey are not simply cattle to be slaughtered. they will kill you if you ever give them the chance. you must move silently and remain invisible. when the moment arrives for you to strike, you must be ruthless and efficient. hesitation means death. the prey must be dead before they even know you have struck. Stealth: Positioning: if you are facing prey that could potentially be eliminated by C4 then approaching them unseen is most likely the best or only viable option you have. remember you do not have an infiltrators cloaking device so you must be much more careful. if you can see your target then he can potentially see you. before you begin your approach you must start by locating your target. look at the territory around your target and plan out a proper approach. always do whatever you can to avoid approaching at eye level. if you must pass through an area at eye level within view of the target do it quickly, remain in such areas as little as possible. the ideal approach is through a low valley of some kind, after that a high hill works well but DO NOT linger as a silhouette on the horizon, finally if neither of those is available dashing from cover to cover can be viable. again remember to look at your target as little as possible. use your mini map to keep yourself apprised of the location and facing of your prey. watch the shots they fire to determine which direction they are looking and thus where their attention is directed. only approach a target from the front if there are absolutely no other feasible options left to you. Observing: this is where you are allowed to lay eyes on your target. before you start your final approach you should find a well concealed position that allows you to easily see your target and allows as many viable approach routes as possible. observe your target. watch how they move and how often they move. wait until they look like they feel comfortable and safe. which way are the guns facing? always avoid approaching down the barrel of a gun if it is at all possible. observe the vehicle itself. is it deployed? a deployed target will remain stationary for an extended period of time so you do not need to worry as much about it escaping, generally making them easier prey. does it have radar? a target with radar requires much more precise timing then other prey but if you wait until they begin firing on another target they will often forget their radar and can be approached safely. observe the surroundings. find the best approach based on the previously described stealth rules. watch any infantry or other vehicles around your target. how are they moving? which way are they facing? The Final Approach: move quickly. ignore anything besides your target. DO NOT fire your primary weapon unless you have already been spotted and are being shot at, then you may shoot back but your primary goal should be reaching your target to strike the killing blow. DO NOT activate your shield because it will prevent you from being able to sprint and it will IMMEDIATELY alert every enemy within sight to your presence, which will result in a vastly shortened life span despite any defense bonus it grants. DO NOT switch targets once you have begun your final approach. once you have begun to move, your primary target should remain your sole focus until it has been eliminated, unless it completely escapes and there is absolutely no hope of catching it, and then after that you can attempt to feast on other bonus targets or eliminate any random infantry around. C4: C4 is an incredibly useful tool, but remember you only get 2 charges, they require a weapons terminal to refill and they cost 100 infantry points. the heavy assault has a unique advantage when using C4. the heavy assault rocket launchers can be used to set off C4 charges allowing the heavy assault to rapidly deal out massive amounts of damage leaving no time for repairs. NEVER hit the C4 charge directly with a rocket, if the C4 charge is hit directly it will absorb the rocket damage entirely wasting the shot ALWAYS aim near the C4 charge but not directly at it. a single C4 charge will not kill any tank, but a C4 charge touched off with a rocket on rear or side armor will kill almost every tank without allowing the tank any time to respond. instant death. when compared to laying the C4 charge, detonating it with the trigger, pulling out the rocket launcher, aiming, and then finally firing the kill shot, simply touching off C4 with rockets is vastly superior in almost every case. use the time it takes to switch weapons to back away from your target and that distance should be sufficient to prevent any damage to yourself from the C4. Aircraft: C4: non viable Decimator: preferred AV grenades: non viable Hunter Explosive Crossbow Bolts: viable these are not your primary prey. do not feel remorse if you fail to kill them. however you should always strive to eliminate them any time you are not actively hunting other vehicles. the odds of you eliminating any aircraft with your weapons are extremely low, BUT they are an excellent way to hone your skills. if you can hit flying aircraft with a decimator then none of your real prey will ever stand a chance, no matter how hard they try to dodge. Flashes: C4: possible Decimator: viable AV grenades: possible Hunter Explosive Crossbow Bolts: preferred these are minor targets and you should not waste heavy weapons on them. use either your primary weapon or the hunter to quickly end their pitiful existences. do not waste time on them if you are hunting real prey unless they insist on bothering you. Harassers: C4: possible Decimator: preferred AV grenades: viable Hunter Explosive Crossbow Bolts: viable your first real prey. they are soft targets but they are also very quick and often far more aware of their surroundings then any of your other prey. catching them with a surprise attack and ending them in one swift blow will generally be impossible. if a harasser is facing you then assume he will attempt to run you over. it only takes 2 rockets to eliminate them, but due to their high speed timing the rocket shots and leading them properly is difficult. when fighting harassers always remain near a solid object that will physically block their attempts to run you over and if that is not possible then run toward the harasser and turn at the last moment so that they cannot turn into you. to effectively fight harassers you will need to master firing your rocket launcher on the move. Lightnings: C4: preferred Decimator: preferred AV grenades: viable Hunter Explosive Crossbow Bolts: possible these are somewhere in between harassers and prowlers. they are fairly quick like harassers, but often have the situational awareness of a prowler. these are the first targets in the list where C4 is a viable option. however remember not to be wasteful. if a lightning is smoking then a single decimator rocket to the rear armor will likely dispose of it without any unnecessary risk, if it remains burning finish it off with explosive crossbow bolts or a quick AV grenade. if the lightning is healthy and mostly stationary then the stealth and C4 rules using a single charge will be more than enough to end a lightning's existence. if you are detected at some point then lightnings are still soft enough targets that you can stay and fight putting rockets into them until they fall. Prowlers: C4: preferred Decimator: preferred AV grenades: viable Hunter Explosive Crossbow Bolts: possible prowlers have incredible firepower and can easily take out any heavy assault they spot. in this case following the established stealth and C4 rules with a single charge is key. prowlers are capable of deploying. when deployed the axles at the front and rear of the treads will extend out to the sides and extend small metal rods in all directions. staying and fighting is rarely an option only to be used if you have no chance to escape or if the tank is heavily wounded. if you are detected before the final approach escape to a nearby safe location and attempt to hide until the prowler and any other supporting vehicles or infantry have gotten bored of chasing you or forgotten you and returned to their original actions. if you are detected assume your original observation location is being watched and find a new location to observe from if possible. Vanguards: C4: preferred Decimator: preferred AV grenades: viable Hunter Explosive Crossbow Bolts: possible when striking a vanguard again assume standard stealth and C4 rules, but use both C4 charges. the vanguard shield is capable of almost entirely absorbing an entire C4 charge and it can be deployed instantly so the only way to reliably kill one of these tanks is to hit it with roughly the same firepower that would be used to dispose of a sunderer. Unarmored Sunderers: C4: preferred Decimator: preferred AV grenades: viable Hunter Explosive Crossbow Bolts: possible as with all heavy armor assume standard stealth and C4 rules, but as mentioned in the vanguard section use both C4 charges. sunderers do deploy, extending multiple legs from both the front and rear of the sunderer, along the sides a pair of panels opens exposing a glowing equipment terminal. deployed sunderers will likely have troops either standing around them or randomly spawning next to them. be wary of the infantry and pay attention to which way they are facing and which directions they are moving. Armored Sunderers: C4: preferred Decimator: preferred AV grenades: preferred Hunter Explosive Crossbow Bolts: possible these are extremely dangerous and CANNOT be taken out in one blow with the equipment of a single heavy assault. standard stealth and C4 rules still apply with both charges the same as the unarmored sunderer, but a healthy Armored sunderer will require additional ordinance. i prefer to plant 3 AV grenades into the undercarriage because 3 is enough to finish it off and they will likely also kill any engineers standing nearby trying to repair it, no matter where they are standing. also grenades can be thrown at a much higher rate than rockets can be fired and they do far more damage than the exploding crossbow bolts.