[Suggestion] Make xp and resource bonuses per continent pop

Discussion in 'PlanetSide 2 Gameplay Discussion' started by KingCrimson, Dec 12, 2012.

  1. KingCrimson

    Currently every night on Miller after 11pm UK time, each side takes a continent and caps it. This is happening consistently and I've seen people complain about it on other servers.

    There is little reason for a side to defend a continent that they are massively outnumbered on unless they currently have the last capture discount.

    For a cheap quick fix, until the game expands into more continents make each continent have it's own xp and resource bonus based on population. (You could even keep it separate from the world bonuses or add them together).

    This would lead to better fights outside prime time and would give players a reason to keep fighting in a desperate situation where they are outnumbered and running out of resources.
  2. Tigga

    I agree. IMO players shouldn't be allowed to switch to a continent if their faction population is >50%. On top of this significant XP bonuses for playing on an underpopped continent are needed, similarly if you're overpopped you should get a resource and XP malus. This should act to even things out as people find they don't get much XP when overpopped, and will join a underpopped continent to get extra XP.
  3. Ronin Oni

    +1

    been meaning to make a thread
  4. KingCrimson

    Another evening of this rubbish. The metagame is totally broken.