Shotguns are close-range RNG weapons. Outside of a door-frame, they are dysfunctional, and require either a up-front easily C-4'd position, or to always be advancing hoping for no Tank mines, archer fire or rockets to prevent them from getting into melee range. Highest Kill potential my ***; It requires idiots storm into it, yet not during the longest bloody reload on the smallest magazines. Jackhammer, is a triple-shot shotgun; A weapon of RNG close-ranged RNG at that. Or have you never used it? Slowest Firing rate, which also makes every bullet that isn't a head-shot or dead-on accurate incredibly punishing. At a slower rate as well, making TR & VS weapons which can land more shots or simply fire more down range, can more reliably, faster, and much more easily deliver constant damage. And with NC's slow reload, NC units are vulnerable for longer periods of time. Never said to give the Commissioner to the NC, I found it a wee bit comic. However it, not any NC gun is the best sidearm. Or anywhere close. Tengu is a shotgun SMG, that's the joke about it. Again, never said it should be NC specific. I stated NC doesn't have the best SMGs. VS beetleguise. Lancer, a long range, highly accurate anti-armor weapon, that does not render the operator defenseless during the entire use of it. Phoenix, a slow firing, single shot, low-damage guided missile with a horrid turning radius, that also renders the operator unable to see or act during the entire slow flight. Lasher, given it's a supporting heavy weapon, it does it quite well; Long range, allows for creative suppression fire. AoA allows it to ignore cover. Its main flaw is projectile speed; which is horrid. Chaingun, is TR. Just to prove the point of how horrid NC's heavy weapon is. I would've thought it was obvious. Any NC heavy, with a Jack Hammer has to pray to RNGesus to hit & kill the target. After first getting in range, and of course praying they don't use the small magazine fast. You do know how NC max'es that are AI, are countered? walk a few feet away - same defense against any shotgun. And the Jack Hammer? Can't even get slugs. Striker, is the TR launcher. I included all three to showcase how NC's is the least useful. It's gloriously simple weapon to fire, that doesn't render the user sniper-bait, or simply screwed if not in a spawn room. Oh yes, the slower firing weaponry that requires equal or better rate of Head-shoting the target, whom has more bullets to make the shot, a faster reload letting them recover faster, and less recoil, allowing them to more easily achieve the shot. Heaven forbid 500 RPM with 200 damage, not require a marksman to not only be the operator, but for the opponent to not be able to wield their weapon at all. The NC standard sidearm does the same damage as the bloody rifle. And at the same bloody pace. "Head shots matter more for NC", and head-shots are easier for everyone but NC. Whom also must ADS, which reduces the work required to head-shot the NC while they finally can hit a barn. Mean-while TR & VS can actually hip-fire an LMG and kill the target, let alone hit it beyond melee range. "Jack Hammer", the one gun I rarely see. Why? As barely would you bother with a shotgun with such low ammo. Your opponent either is well outside the range, or filling you with holes long before RNG blesses you. Or the poor sod is dead, and you pray that your clip isn't empty. Do recall, the murderously long reload times. Same issue with the AI maxes, all shotguns praying to RNGesus, with a massive reload on smaller-than-sane magazines. Mattlocks they say; 2000+ certs to get, and then 150 per slugs per arm. 2300 certs, to actually have the shortest ranged AI weapon on a Max. Perfectly inside the near-impossible-to-miss zone of every anti-max-weapon. I rather use my VS or TR rifle, than any RNG shotgun just to have any AI option as a Max. Like my gods, it's a slow Max unit, why must it only have RNG-shotguns?