Make stalker be able to carry a second sidevveapon...

Discussion in 'PlanetSide 2 Gameplay Discussion' started by No0T, Feb 8, 2017.

  1. No0T

    Not talking about duals... just to have a second sidevveapon of choice... so vve can be a little more versatile... at least...
    • Up x 1
  2. BrbImAFK

    OMFG! Will miracles never cease! A No0T thread that isn't completely ********!

    This is actually not a bad idea. I doubt it will get implemented, but I support this one!
  3. LaughingDead

    Two commys on one infil? You could outdps most other classes at that point.
  4. BrbImAFK


    He specifically didn't include dual-wielding. Although, not having to reload and effectively getting 12 bullets would be a HUGE boost.

    That said, the system already includes "classifications" of weapons and linking them to only one slot (e.g. carbines and shotties are primaries and commie is secondary). I don't see why they couldn't put in "short-range secondaries" (e.g. emmisary, beamer, repeater, scatpistol etc.) and "long-range secondaries" (e.g. commie, blackhand etc.) to allow the stalker to have a bit more versatility. I don't think it would be particularly OP, especially not given some of the stuff that's currently in-game as "balanced".
  5. ALTRego

    Dual wielding, pistol one hand, knife the other... hrmmm.
  6. LordHeron

    if stalker had 2 sidearms even not dual wielding them they would be able to swap from one to the other after emptying the clip to keep firing
  7. Eternaloptimist

    Well, it makes sense I guess, if you are a stalker. Your primary weapon is dsiabled so why not be able to equip a second sidearm in its place?
  8. FateJH

    It's just as you said. They don't disable Sniper Rifles, Scout Rifles, and SMGs. They outright disable the primary weapon slot.
    They would need to reimplement it to discriminate weapon categories or have Stalker Cloak temporarily give you a second sidearm slot.

    (Then they need to make certain you don't somehow equip the same weapon to two slots or, alternately, unequip one pistol from the other's slot. That could end up screwy.)
  9. ALTRego

    Personally the primary disable is too difficult to handle, reflex keys are just made that way in the rest of the game. This makes stalker out of step with the rest of the game. Just move the Sidearms to Pri slot and use an advanced Stalker like the Stealth Sundy where the second 1k certs enables the second wep loadout.
  10. Devilllike

    ok so u want more bullets for infinite cloack:Stalking is to be able to STALK on youe enemy until you find the right moment,if u cant do that then its pointless for you to play that class.

    You need 1 bullet from comi to kill 1 guy one shot
  11. Daigons

    Pistol & Knife or Crossbow & Knife seem to have been working out very well. Why add a third item? Maybe your Planetside 2 experience will be better if you start using the W key so you can actually move forward in the game? I don't believe there is a way to keymap a double v to move forward.
    • Up x 2
  12. FateJH

    But that would still put the Stalker Infiltrator out of step with the rest of the game because all slots south of that wouldn't be applied correctly.
  13. CapperDeluxe

    Only makes sense if they let the primary weapon slot be able to pick a sidearm weapon for that slot. Stalker wouldn't be able to apply since it doesn't get a primary weapon slot.
  14. BurntMyWater

    Can't say I really agree with this. Because then Stalkers would be able to equip a Blackhand for mid-range sniping, and a silenced Repeater/Desperado/Spiker for close range ambushes. You could be a permanently invisible infiltrator with very few downsides.
    • Up x 3
  15. customer548

    Or just swap to Nano-Armor Cloaking or Hunter Cloak when you need more weapons ?

    Stalkers are already able to deep cloak, to 1 shot-knife people in a crowd with no real risk, to camp as hell during hours in order to swap points endlessly in empty bases (more bothering for opponents than really useful). Or to deep cloak in order to spy endlessly (Teamspeak and stuff). To use AI mines.

    Devs already gave all the tools Infis need. Infis can go Very Long range, or Med, or Close range. Just choose your weapons and your gameplay. Slow or Agressive gameplay.

    Playing a (very) slow Hide and Seek is not the core of any FPS'. With PS2, it is possible, which is a nice feature. But what would happen if Stalkers have a more powerful-versatile firepower ? Hide and Seek all time long, especially during Low Pop times ? 15 Stalkers in each Biolab camping for Hide and Seek (cheap) kills ? Better go for Smg-Scout Rifle-Sniper rifle with a more dynamic-aggressive-fun gameplay.
  16. BrbImAFK

    Honestly, I can't really see the problem. I don't find stalkers to be much of a problem TBH. Sure, they can be annoying sometimes, and in teeny-tiny fights, they can get away with some silly nonsense, but honestly? Personally, I die WAY more often to IWIN-skill-shielding-HA's than to infils, stalker or otherwise. And that, even when I outshoot them.... the number of times I've died to an HA who's left with just a sliver of health, and would have lost except for the shield.... well.... it's a lot. A LOT! At least most stalker infils have to be kinda clever if they don't want to get a single, lucky kill before they die.
  17. Zazen

    That's actually a really neat idea, but only with the provision that you could not chain one weapon to the next to effectively double your clip. There would have to be a long equip time, like as you would expect if holstering one weapon then pulling out another.
  18. freeAmerish

    People also warned about a Stalkerpocalypse when equippable and power knives came out...
  19. TR5L4Y3R

    i advise against that .. bacause basicalli you would be able to run
    commi + hunter or commi + blackhand or emmisary+blackhand/hunter ... or blackhand + hunter spotterbolts if you so desire ... how would that be realy any different from your standart Infil loadout? ...
  20. Exitus Acta Probat


    Is that like stalkernado?