[Suggestion] make crouching while firing mess up your COF

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Ballto21, May 2, 2015.

  1. Ballto21

    title. it might help with the adadcrtouchadadcrouch spam of 75 ads weapons
  2. sustainedfire

    I can agree with you in this statement.
  3. Ballto21

    Holy ****.
    • Up x 2
  4. sustainedfire

    Yes.

    Maybe it's the full moon effecting me early.
  5. Garrum

    I would say any sudden movement, not just crouching. ADAD should max out your CoF. Firing on the move in reality works ok when you are going in a single direction and going slow, but if you start sidestepping back and forth as fast as people do in this game, hitting anything would be impossible.
    • Up x 4
  6. Jawarisin


    In real life, you don't need 25 bullets to die. You don't suffer from "hit registration" issue. You don't have nanites.
    And to be honest no, in real life, I'd hit you way more. Put yourself a meter away from me, give me a sub-machine gun and let me run beside you side to side while shooting at you.
    And honestly, crouching is a dumb thing to do most of the time.

    So I wouldn't mind this change, but I'm not taking any side
  7. Utrooperx

    Eh, I think a lot of the ADAD-crouch-ADAD spam are just guys with macros and fancy keyboards...besides, if you mess with the VS's .75 movement speed (while remaining perfectly accurate as they become a blur), the whining and tears will shake the very Earth we stand upon.

    With that said, the Best Solution is to simply implement momentum into the model mechanics...sure, you can still change directions quickly...ADAD will still exist...but that length of metal my opponent is awkwardly holding out and pointing at me will suddenly oscillate randomly (and intensely) while doing so....and the more/longer the movement occurs, the more random and larger the CoF increase.

    Problem solved.
    • Up x 2
  8. Liberty

    I have to honestly ask... WHy?

    For everyone 1 player I encounter who can actually use the ADADCADA movement there are easily 20+ who at the start of a firefight simply drop into the crouched position, stand still and try to take advantage of the crouched CoF bonus. (If you weren't aware and I imagine you are, there is moving, standing and crouching CoF modifiers,)

    Most of the times I encounter people doing this, it is at hipfire range and hipfire is 1.0 move speed so it really isn't a 0.75 ADS issue.

    There is already a moving CoF penalty. It has been there since forever. Wanting someone to stop moving so you can shoot them dumbs down the intricacies of combat.

    And finally, planetside has already well established its gunplay on the arcade side of things with very fast strafe speed, medium / long TTK's ( 3-4 head shots) and generally low recoil weapons that are easy to handle. Its way too late in the game to pull a 180 and try for military sim type stuff.
    • Up x 2
  9. Demigan

    I would say that crouching itself should still yield it's bonuses. I like the fact that in some cases, a steady hand, recoil control and not moving even though you have no cover can be more effective than the run&gun style most of the game has.

    What you are against is the way the way the latency system is abused by constant changes of direction and speed. What they could do is give people who change direction and crouch/uncrouch within 0,2 seconds (for example) a jumping COF. This (hopefully) rewards "normal" ADAD that doesn't make the latency system go haywire, while punishing anyone who starts abusing it.

    In real life, you have only about 20% of your body where people can score a lethal and deadly hit (if medical help can arrive in +/- 30 minutes). Maybe it would surprise the FPS community, but shooting the head is one of the worst things you can do. Especially if they wear a helmet, the curved surface of both helmet and bone, as well as the strength of both of these, deflect a ton of bullets. A bullet gets it's damaging power by penetrating your organs, but in actuality it has (slightly less) power in it than the recoil your enemy had on his arm. This makes soldiers go "what happened" rather than "I got shot in the head, I'm dead" (look at around 40 seconds):


    In real life, people hit way more on a target range at those ranges. The moment they get in a fight with real people, their accuracy drops like a stone. You aren't just trying to shoot them, they are trying to shoot you, and your body is much more centered on "save yourself" and "killing other people isn't good" than "kill another human being". The lack of accuracy is in fact notorious, with soldiers or policemen missing every single shot at almost point blank range (because let's face it, if a soldier or policemen fires at point-blank range, he didn't see it coming in the first place).
    Why do you think they use about 10.000 bullets for each taliban guy they shot in Afganistan? People don't just run and gun, almost every shot is meant to keep your enemy from thinking it's safe enough to shoot back, so by the time a lethal hit is scored, they shot dozens of shots. And these are people who actually trained for firing weapons.
    Poking around on the internet, it's 250.000 bullets per taliban kill:
    http://zeroanthropology.net/2009/08/16/the-political-economy-of-the-bullet-in-afghanistan/

    The only people who would still hit pretty consistently are psychopaths who have no regard for empathy and/or self-preservation.
    • Up x 4
  10. Jawarisin


    I bow to thee superior real-life-bullet-and-weapon knowledge.

    Though if we were always fighting at the range that planetside 2 fights the most at, I'm pretty sure the number 250 000 would get lower really fast.
    Also, if planetside were real and we could be revived, I think that self-preservation instinct would go away after a few tens of thousands of deaths. Well, if not completely, at least it would get under control.
    I was mostly just pointing out that real-life and game are completely different and shouldn't be mixed.

    But thanks, and I enjoyed that video, and I always love to learn more :)
    • Up x 1
  11. Ballto21

    id like to say now that i personally dont find this much of an issue but others have found it as such, and im not only referring to 0.75 ads weapons, but theyre fingered as the big culprits in this case often. im just trying to suggest a possible change that doesnt directly affect any weapon, but it does help the issue (if there is one)
  12. pnkdth

    Y u wan' deztroi gaem, scrub. LEL! u nub, l2p. Karaktar ani r gr8 in gaem, onli nubs cant aim. #YOLO1080p1080n0sC0p3sWAGGA

    In other words, I agree. The movement meta and all this gotta go. I mean, sure, I can adapt, but it is a stupid thing to adapt to. I rather adapt to clever gameplay and tactics than someone figuring out how to abuse the game based on technical functionality.
    • Up x 1
  13. Liewec123

    i usually go for body shots and i LOVE it when people think crouching will somehow save their life and it ends up in insta death from the flurry of free headshots they've just given me :D
  14. HadesR


    Agree ... Be nice if gunplay came down to who has the most skillful aim / positioning / use of cover, not who's best at exploiting hitbox's ..
    Lowering Strafing to H1Z1 speeds would be a great start.
    • Up x 1
  15. MarkAntony

    nah. it's fine as it is. I see no reason to change it.
  16. customer548

    Ok, just realized what this ADADcrouch macro story was about...it explains different "wtf happened so quickly ?" situations i encountered...and i don't like it at all.
    That's just...lame.
  17. LT_Latency

    No, What is the point of having long TTK if everyone just stands still and goes pew pew pew pew.

    The whole point is to be able to use that time to avoid bullet fire
  18. pnkdth

    Who said anything about standing still?

    Also, if that is the whole point then it can be done in a billion other more interesting and fun ways. The point has more to do with game balance, making it much easier to balance the many different weapons out there.

    Indeed, a lower TTK would make chokepoint hilariously easy to lock down. No need to aim, just make sure you have a squad with a decent firing drill and no one gets through. We've seen a lot of nerfs to area of effect weapons because they were tuning the TTK in a way as to many other styles of play other than explosion spam viable.

    Believe it or not, some of us are able to avoid getting killed without exploiting hitboxes. :eek:
  19. Bobman23


    While I agree with everything you said, I would like to clarify that this is not always true. We (U.S. Army infantry) were trained to, when the opportunity presented itself, aim for the cranial vault. This is a T-shaped region between your eyes and going down your nose. Any shot through there will sever the brain stem from the brain, resulting in instantaneous death. They literally aren't even aware of it happening.

    This is preferable in several instances - most notably when using lower powered bullets like the 9mm out of an M9. Most pistol caliber rounds aren't capable of penetrating body armor (which can be concealed under clothing) but the cranial vault is always exposed, so that is a safe bet. Hitting it reliably requires a lot of training, however, which is something that your average gunfighter doesn't receive.

    The old cliche "two in the chest, one in the head" applies here. Keep in mind that this is done only in close quarters, where the odds of scoring that head shot are comparatively much higher.

    One key technique when using a handgun in extreme close quarters is to fire two quick shots as soon as you get the pistol out of the holster (hopefully causing damage and at the very least distracting your attacker), take a step back to create space, and put a shot between the eyes.

    At range, though, it is much better to aim for center mass and keep firing until your target goes down.


    More on topic - ADADcrouchADAD goes against everything real soldiers are taught. I can't help but laugh every time I see someone do it in a game. But there's a lot of things in video games such as this that make no sense at all.
  20. JudgeNu

    I have only encountered a few who have crouched when we were face to face.
    Sometimes they get me sometimes they don't.
    I can assure you though that they don't do it for long.
    It isn't that great an advantage.
    This is really a non issue imo.
    They should, however, limit the number of started threads per user to 2 per month. :)