Magrider Max Strafe Speed Is 50KPH Without Racer.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by zombielores, Sep 9, 2014.

  1. zombielores

    Yup, title says it all, when you hold W or S along with your A or D, you effectively add reverse or forward speed along with your side to side speed like you would in a Galaxy or Aircraft tilting your nose at a degree so you get both V thrust and forward momentum.

    I hate it when people say Magrider strafe is only 20KPH, it's so slow, please buff mag strafe when they don't know half the things they say are false, going at 50KPH is nearly double your regular A or D 20KPH strafe and is god like in long range engagements as it'll have your opponent "guessing" where you going to be.

    Don't come complaining to me when you don't know how to use it or you can't, I offered you advice on properly strafing and if you can or can't use it properly is not my problem.

    Also please make a way to mute or decrease certain sound aspects mainly vanu because 10+ days of pew pew pew gets annoying real fast especially when you gunners using a PPA or Saron.
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  2. Klypto

    Next, try aiming at your target while doing this.
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  3. zombielores

    Never said it'll be easy, simply stated that it was possible to achieve.
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  4. FateJH

    Couldn't you do something like an off-center circle strafe to stay on target while doing this?
  5. Klypto

    It's just not practical though.

    I could claim that the prowler has some of the best strafing ability because it can shoot sideways while driving forwards and backwards, but the accuracy loss vs damage avoided and not using lockdown makes it a mostly crackpot tactic like this one. A Vanguard can do it, but the reverse acceleration and speed is too slow for the return strafe, it only works on the initial volley.


    If a Magrider's diagonal strafing like that actually worked in the field, I would have seen it used effectively against me by now by players like Eska, Victz, Calisi, HairyBigFoot, and many others.
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  6. zombielores

    Yes whether you hit a target is subject to personal skill, your shots don't inherent your momentum so you have to shot the moment your cross hair centers on the target instead of before or after.
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  7. ajma

    It is impossible to aim at your target while doing this, which means Magrider is still at an enormous disadvantage.
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  8. zombielores

    Depends on your personal skill, shooting on the move is always subject to personal skill no matter what tank your doing it in, whether its practical depends on the range, target, and your aim.
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  9. zombielores

    Not impossible, moving at 100KPH in a lib using the Dalton is still possible so it all depends on your personal skill, if you can't do it then that doesn't mean someone else can't.
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  10. TheMish

    50?!

    I have the Combat Chassis, and I strafe at 26 kph, go forwards 57 kph, and backwards, 47 kph.
  11. zombielores

    Try holding down W and D, with stock it moves at roughly more or less 50 on flat ground, and with rival/racer it bumps up the max but I don't have exact numbers yet, it's sort of like the galaxy when you tilt to an angle and hold space and W gaining you 10-20 more KPH depending on your angle.
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  12. Klypto

    For you to use the full 50+ KPH strafe, you can't be aiming at your target. It's physically impossible. After you successfully dodge the shell, you will have to realign your hull to fire at the target. The time it takes to do this is part of what makes it impractical.

    • Stock (50) -> 52 (2 KPH gain)
    • Racer (65) -> 67 (2 KPH gain)
    • Rival (50) - > 56 (6 KPH gain)
  13. ajma

    If you meant what I think you did, it is indeed impossible, because the Magrider's gun is static. Otherwise, the amount of skill required to do it is certainly higher than what is required to do well on a Prowler/Vanguard, which means Mag drivers will always be at a disadvantage against equally skilled MBTs.
  14. Brahma2

    zNine did this in my Magrider all the time, while aiming accurately... and everyone on the forums said it couldn't be done.

    Bad VS tankers will be bad.
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  15. zombielores

    I'm not saying it's possible or impossible, libs do Dalton shots at 100+ KPH, it all depends on player skill and if you ask me how much shots I hit, maybe 10% 15% if I'm lucky but you can always slow yourself down/change directions when you make the shot.

    I'm not saying you should be expected to go at 50KPH making 1337 MLG shots but you can always slow down to make your shot if you have to, whether it's practical heavily depends on the situation.
  16. zombielores

    It is not impossible, Dalton gunners to it at 100KPH and still manage to hit some shots, key word is some, it is not impossible but it is very hard and is completely subject to player skill.
  17. TheMish


    Oh, well that's different.

    It's basically like the helicopter effect with ESF's.

    But it's not really much of a strafe, you're only adding a few kph more to your top speed doing that, and I've found it to be completely worthless.
  18. Klypto

    If you look straight at your target and do this, you gain absolute 0 strafe speed. Velocity doesn't stack like that.

    You would have to rotate your hull about 61.6 degrees to use the full 56-57 KPH of strafe, which exposes your side armor. Even partially, you barely get half of that power output while still exposing your side.

    It just makes more sense in high tier tank combat to use a non-repeating strafe pattern that involves the use of forward and backwards movement and utilize Magburn to accelerate to the side a bit to dodge a volley when at long range.
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  19. zombielores

    It's technically not a strafe but technically it is, depends on how you use it.

    A few more KPH when your going forward or but more then double if your going just A or D strafing, whether it's practical or not highly depends on the situation and skill of the user but I'm not here to debate whether it's practical or not, I'm just here to put the word out that it is possible.
  20. Champagon

    no, side to side strafe is only 20KPH. The technique you are talking about only makes you move forward about 2KPH faster
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