Magrider and Scythe are OP

Discussion in 'PlanetSide 2 Gameplay Discussion' started by OMGItzChucky, Dec 22, 2012.

  1. OMGItzChucky

    Especially the magrider. It can outmaneuver other tanks and it can avoid HA rockets with ease (making them harder to kill). The scythe is incredibly agile and small, and also way harder to hit than the other 2 ESF.

    Needs to be balanced. Either buff other tanks/ESF or nerf the Mag and the Scythe.
  2. RedDominion

    I have no trouble blowing Scythes out of the sky...
  3. Matti

    Naaa I only got 43-0 with the default gun in my Scythe, just like I would in a Reaver....eh or not lol
    • Up x 2
  4. xtoph

    Scyth is fine and I fly ESF mosquito so I have a lot of experience fighting them, the Magrider is the best tank and the Prowler is going to get buffed at some point to help TR have a tank that can compete and be more than an infantry farming tank. The Vangaurd is fine imo, it doesn't need a buff.
  5. JP_Russell

    The magrider can of course be argued, but I don't see the scythe as being any harder to hit than the other two ESF's. It's actually got the broadest profile most of the time. As for agility, all ESF's can be extremely agile with a dogfighting airframe, and it can be next to impossible to hit any pilot with the dogfighting airframe using flak if they know how to constantly change their direction unpredictably and exploit the slow flak projectile speed.
  6. Captain Sandwich

    The scythe is smaller and more agile than the mosquito? What? What game are YOU playing?

    And the magrider actually has the advantage of mobility it's advertised with? Shocking!
    • Up x 1
  7. FelixG

    the mag rider is mobile as hell, but when you hit it, it gets hit hard!

    and if I recall the Reaver has a smaller hitbox than the Scythe
    • Up x 1
  8. Veri

    The Mosquito is by far the best ESF.
    Hard to hit, see many people fly backwards very easily in them.
    And today I even see one repair and when I hit them, Instant maxspeed from 0 off the ground and through some trees to make sure I did not kill them.

    As for the magrider, as like all Vanu things, they have the least armor.
  9. Sabzi

    Let me introduce you into magic: turn your tanks sideways; aim at enemy; go forward/backward faster than a magrider will ever be able to strafe, effectively dodging shots
    Oh, also hull down, I am interested in how magriders would do it :).
    Vanguard also have winshield and I have never seen any tank slaughter more infantry in given time than a prowler can.
    I am VS though and I kill prowlers and vanguards all the time in my magrider even without gunner, but I have yet to meet a driver who at least turns his tank. Most of them is like "derp I am gonna turn my turret only, you can shoot my back" so I have easy time ^^.

    And I either only met fully certed mossies or they are more agile than the scythe, not to mention they are smaller(harder to hit). Reaver is ****, yeah. Big, slow and easy to shoot.
  10. Prudentia

    well...
    mossy: standard faster
    Reaver: faster Afterburner recharge
    Scythe: better hovering... wut? and TR complain over siegemode in their prowler?

    VS are not OP, vanguard is better at AT Prowler is better at AI and the VS are just more versatile, but not as good at taking out tanks like the vanguard or as deadly to inf like the prowler

    this game is not supposed to be
    faction 1: X in red
    Faction 2: X in blue
    Faction 3: X in purple
    it is an asymetrical balance, no faction is better, they are just diffrent
    eg everyone is complaining about the NC weapons beeing bad...
    VS main: 0.9 KD
    NC alt: 2.5 KD
    well yes NC are UP no doubt.... it all comes to personal preferences, i like the VS because of their lore, but i also like the NC because their weapons are great and i can play it with my friends who play VS and TR and the one who plays NC is just our squadleader cause he has the most certs in squadleadertree...
    • Up x 1
  11. JP_Russell

    Magriders tend to be hard to hit more for their ability to alternate backward and forward at the same time as strafing left and right than for their strafing ability alone. Even if that were not the case, a traditional tank turned to the side is still a much more stable and predictable target regardless of how they move around, and a tank's side armor is also less protective than its front armor. I've shot at many lightnings that do as you say and they are always far easier to hit than a magrider that makes use of its free movement effectively. Vanguards and prowlers would of course be even easier to hit than lightnings.

    Not that I'm trying to argue in favor of the OP's claim, as every MBT has its own advantages as you say, but a traditional tank chassis turning sideways and moving back and forth to evade fire is not even remotely comparable to a magrider's free movement for this purpose.
  12. voldoman

    Hahahaha, I wish magriders were OP. I love to use them but they go down so easy, almost as easy as a lightning. Sure, if a HA or an other armor is far enough away I can strife the rockets/shells, but when I have a few of them shooting at me at close range it's not long before my mag goes boom. People also seem to forget Magriders have a fixed primary so it's not always easy to pinpoint where I'm getting shot from and take whatever out.

    If anything mags need a bit of an armor buff.

    As for scythes, they're middle of the three ESFs if you ask me, far from broken. I'll take a mossie any day over a scythe.
  13. KoSGunny

    Three faction tanks, five faction perks:

    TR has a higher max speed and dual-fire, farms infantry and forgives missed shots, while allowing it to outrun enemies that tail it.
    NC has pure armor, takes hits and hits harder but slightly slower, makes tank killing easy.
    VS has mobility. They can move to attempt to avoid being hit at all. Keep in mind how slow this thing accelerates from 0, and it doesn't exactly move a mile out of a shot's way.

    Now if you cert the Magburner this also allows the Mag to have an offensive ability of flanking enemy tanks to quickly get behind and hit their rear armor. But this doesn't come default.

    Yeah, not seeing how avoiding shots makes a Mag OP compared to increased lethality of the other two, as well as Vanguard's increased HP. Not to mention the Magrider has no frontal multipler, doing same damage as side: making it take less shots to kill than other tanks.

    As for the Scythe.. You're so far off OP that I'm not even ging to try to argue, just paraphrase you for the amusement of seeing this said twice:

    Scythe is smaller and more agile.. lolwut?
  14. Sabzi

    True, very true. I was slightly frustrated by the crying. Still, you can do clever things with a turret available.
    I often feel that my magrider is suffering from not having a turret, but it's mobility is very advantageous granted.
    Also just today I got front armour and when will they hit my back/side? Only if I am not aware where the enemy is. So that's also on magriders side. :p But we do have somewhat thin armour.

    There is one thing though that magrider really shines and I think is OP. Definitely OP. Climbing hills. I often end up at strange places maybe in the back of the enemy because I simply magburner shoot myself up somewhere where other tanks can't go. Hill climbing ability should be nerfed, no arguing.
  15. GamerOS

    The Mag rider is the best tank, mostly because it's the best tank at killing other tanks.
    It's secondary features incredible precision and is fast enough not to be dodged like the Enforcer.
    The Primary cannon benefits from increased accuracy while on the move due to the uniquenes of the entire floating movement system.
    That combined whit it's ability to dodge most shots at range and the ability to get to places no other tanks can come means the Magrider will win almost any engagement with other tanks, and when the other tanks are dead it will just bombard the infantry without major opposition.
    Even if you damage the magrider, unlike other tanks, it can keep it's frontal armour facing the enemy while retreating for repairs.

    Magriders are slightly weaker in CQC then other tanks, but magriders have more then enough opportunities to avoid that from happening.

    The vanguard got enough armor to take one hit and fully certed the shield can be a quite nice 'oh crap' button, but it's to slow to get close enough, it also does more direct damage per shot, but it has a lower ROF and still needs the same ammount of shots as a magrider to kill a tank.
    The Proweler got the best DPS at close range when it can stop worrying about missing, and while it increased speed and smaller profile should allow for that it is not nearly fast enough to really use that extra DPS, Instead all it can really do good is killing infantry.

    And even if both of these tanks manage to get close to the Magriders, they will then have to deal with the HA and Engineers supporting the Magriders.

    Chart with damage vallues of tank weapons: Link

    The Scythe is no questions asked superior over the Reaver (especially after the last Reaver nerf) but the mosquito is still faster and has the better Skill pods when it comes down to it.
  16. ent|ty

    So what. They lose as many battles as they win. Consider it a challenge that enhances your gameplay, rather than something to get discouraged about.

    I've been playing HA most of the time, and have been sending rockets up the Magrider's rear porthole just like any other tank. Yes, since they are more maneuverable and quick I really have to be more tactical, release a rocket and boot to a new position, it can still be done. With a second HA or third, Mag no longer is "OverPowered", w/e the hell that means. Use the environment to your advantage, don't just go toe-to-toe in an open field... duh, ur dead. I let them fire at me, but the tree is in the way, the hill is in the way, the rock is in the way, the post is in the way, the wall is in the way, etc. Dance, boy dance, and let the rockets fly.

    Scythes, meh. Same story. My experience with A2A battles with Scythes is 1:1 ratio... When I get on one's tail, it seems to be no different than others... Many kills I lose is because I die first from his buddy shooting me while I'm on his tail, or the 3000 homing missiles coming my way everytime I even go into the air to start with <lock> <lock> <lock> <lock>.

    Meddlers ruin good fights, not whether one is O/P or not. I can deal with anything as long as I'm not getting shot in the back of the head.
  17. Protential

    All air is over powered, It just depends on if they know how to bind they keys to do all the hard work for them, other wise they are fine.

    Mag is only OP with the little laser cannon 2ndary weapon...can still probably get killed by one of the Super Sundy