Mag size vs reload speed

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Silkensmooth, Apr 3, 2019.

  1. Silkensmooth

    Everyone says reload speed is useless, so i wondered about it and decided to do some calculations and was a little surprised.

    Here i shall attempt to make a table showing the time in seconds and the damage at those times. Since no reloads come in until 6 sec mark i shant bother putting any damage numbers before that time as they will be identical. The numbers on the left represent seconds.

    I have rounded the numbers so in between reloads there may be a small margin of error, but i have restrted the calculation at each reload. For example after 2 mags the reload speed damage is 22,500 after 14.1 secs so i have simply started calculating after reloads with the correct numbers.

    This is for the mosquito. If i tried to do all 3 i would certainly be napping by now.

    Mag size Reload speed.
    7 12750... 11250
    8 12750... 11250
    9 12750... 12890
    10 14062... 14765
    11 15937... 16640
    12 17812... 18515
    13 19687... 20390
    14 21562... 22265
    15 23437... 22500
    16 25312... 22500
    17 25399... 23900
    18 25399... 25781
    19 26149... 27656
    20 28024... 29531
    21 29899... 31406
    22 31774... 33281
    23 33649... 33750
    24 35524... 33750
    25 37399... 34921
    26 38149... 36797
    27 38149... 38671
    28 38336... 40546
    29 40211... 42421
    30 42086... 44295
    31 43961... 45000
    32 45836... 45000
    33 47711... 45935
    34 49586... 47810
    35 50898... 49717
    36 50898... 51592
    37.2 50898... 53842

    I stopped at 37.2 as that's when the mag size empties 4 mags and finishes reloading.

    I'm almost inclined to say that reload speed is better, because it means less time dodging between reloads. Certainly better in the case of someone who pushes and rarely empties a full magazine.

    I often find myself reloading without dumping a full mag during non duel fights as my target flies out of my line of sight.

    Hope i didnt make any mistakes lol, this is eye crossing work.
  2. Silkensmooth

    I was just looking at the numbers and i noticed something. It appears as though the damage is like a pair of waves which are slightly out of phase. The magnitude of the mag size wave starts out higher than the magnitude of the reload speed wave, but as time goes on the magnitude of the reload speed wave grows significantly.

    At 11 seconds the reload speed has done 700 more damage than the mag size.

    At 16 secs the mag size has done 2800 more damage than the reload speed.

    At 20 secs the reload speed has done 1500 more damage than the mag size.

    At 25 secs the mag size has done 2500 more damage than the reload speed.

    At 30 secs the reload speed has done 2200 more damage than the mag size.

    At 34 secs the mag size has done 1800 more damage than the reload speed.

    At 37 secs the reload speed has done 3000 more damage than the mag size.

    What i take from this is that the longer the fight lasts the more benefit you get from reload speed. The shorter the fight the more benefit you get from mag size.

    So if you are dogfighting at around 30 seconds reload speed starts putting out more damage than mag size. I'm not really sure how long a dogfight between two good pilots lasts, but i think that at times it exceeds 30 seconds.

    Also if you are doing large air battles, such as you would at air anomalies, it seems to me that reload speed will end up giving you higher dps, provided you live longer than 30 or so seconds.
  3. DIGGSAN0

    I know what you are trying to say :)

    Many people like bigger Magazines more on some weapons, because they have the ability to Kill some vehicles with just one or two Magazines :)

    In the long term, reload is winning...but if we look at faster fights, the magsize is winning.

    For example the Vulcan/Aphelion harasser is sometimes better loaded with Magsize than reload speed, because of it's wind up mechanic.

    If you combine Magsihe with the Ammoprinter Implant, you will see that Ammoprinter will refuel the Big magasize thus giving more Bullets to you
  4. Silkensmooth

    Are you saying that ammo printer gives ammo based on the mag size, so that if you have mag size equipped you get a larger tick of ammo, and that it is not a function of the ammo pool of the weapon?

    If so i was not aware of this.

    I have been running reload speed for a few days and i still dont run out of ammo with the needler, so i guess it wouldn't matter there.

    I shall go and test this now.
  5. Silkensmooth

    Just tested and the amount of ammo given by the printer was the same 150 rounds per tick with reload speed and mag size.

    I agree with you however that any weapon with spinup would definitely benefit more from mag size.
  6. Silkensmooth

    I did the calculations for the reaver mustang up to 33 secs which is the time it takes for the mag size to dump 4 mags and reload the fifth. Starting at 5 seconds.

    . Mag size...Reload speed...
    5...10554...10450
    6...12350...10450
    7...12350...10502
    8...12350...12613
    9...13933...14724
    10...16044...16835
    11...18155...18946
    12...20266...20900
    13...22377...20900
    14...24488...21000
    15...24699...25211
    16...24699...25221
    17...25754...27332
    18...27865...29443
    19...29976...31342
    20...32087...31342
    21...34198...31500
    22...36309...33611
    23...37047...35722
    24...37047...37833
    25...37577...39950
    26...39688...41797
    27...41799...41797
    28...43910...42008
    29...46021...44119
    30...48132...46230
    31...49318...48341
    32...49398...50452
    33...49398...52246
  7. Skraggz

    Just adding no info but opinion to your thought train here.... I use reload speed on Maelstrom.... It's 100% ridiculous.
  8. Silkensmooth

    Yeah i noticed that the reload speed for rotary noseguns is .5 secs. Maelstrom reload speed is 1.8 secs so with reload speed spec its 1.3 secs. Pretty nuts.
  9. Ketobor

    Total bullets down range isnt really the metric. It is how long can you keep fighting? How many people can you consistantly kill?
    How small a window do you need to reload to be safe?

    Relatively high reloads are actually fairly similar. Larger reloads can be annoying, but after a couple seconds the reload becomes 'too large to use in realtime firefight' and becomes about the same.

    At the very lowest end of reloads, you beginning hitting the 'can use mid-firefight and will not be punished' level, and then every little bit of reload time matters. In practice, this means that percentile reload differences continue to matter at all scales, even though at the lower end they change total time reloading less. In this way I find a nice set of differences from reload vs ammo capacity.

    Generally though, they are not calibrated the same. 2x the ammo is better than half the reload time.
  10. Skraggz

    Right but I think the air game is an exception especially when hover dualing. So many times you have to make adjustments to aim. While adjusting I'd rather have a faster reload then more rounds in a clip. Could be just me though....
  11. Pacster3

    Hover duels are a bit special there cause you often won't 1-clip the enemy even with large magazines(obviously depending on the gun. Antares got no problem there...it's just not dishing out damage fast enough to be competitive). Still I would prefer the magzine cause you often hit on damaged enemies or enemies that are not paying attention(which makes them rather easy targets for 1-clip). reload only got a chance if you need several magazines for 1 target(while staying on target. If you are off target it does not matter whether you are reloading or not. So longer reload times don't matter either then.)...and that situation just doesn't happen often.
  12. Skraggz

    I find if I'm off target to re-adjust and reload with maelstrom forcing them enemy to re-adjust as well. Again I guess it's just me but having nearly a 1 sec reload feels good, more so than a few more rounds per clip.
  13. Ketobor

    Its true, what I said breaks down when you actually need more than 1 mag to kill the enemy.