Mag Nerf Retracted

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Grimfate, Jan 31, 2013.

  1. TimeyWimey

    I don't get this. van / prowler weren't underpowered, magrider is ******* op. fix mag, don't buff the other 2.
  2. Crywalker

    But infantry are doing too well, so tanks need to be stronger, not weaker. I can see their logic.
  3. vrcarnage

    I have come to the conclusion that so many people have been fed sh 1t that they belive it. Its funny how the human mind works.

    Have you ever heard of defeating your foe mentally and you have won the battle?

    W/ all the cry babies on the forum from all factions @ that and so little people actually going and trying the other stuff out for a decent time. We have goofs comming in here that are not versatile (plays mainly one type of unit or faction) and get rolled by x faction / unit a lot so they automatically assume that they are op. No info behind it besides they get killed and joe blow x on the forum said so. The lemmings let them selves get brain washed until it becomes true.

    No different things like the eater bunny. Oh all of the kids are insistent that the bunny is real and thats how they get all the goodies. The older kid tries to tell them that the bunny is not real but, because there are more little kids saying the bunny is real the kids that really don't know believe them that the bunny is real.

    In the end though the kid learns the truth and the bunny was a farce.

    People need to start having an open mind and try to test stuff on their own. They also need to elminate all this faction v faction thing when we are on the forums discussing balance.

    Faction loyalty on the forums are not constructive because in the end it will throw things out of balance and all 3 factionsn suffer because one or the other is unwilling to bend so that each faction can have their own unique style but still be balanced in over all combined combat.
  4. Xasapis

    It actually is. Prowler and magrider are about equal in combined armor warfare with the vanguard slightly lagging. If magrider kills twice as many of the other tanks then the other tanks to be on an equal footing kill twice as much infantry. Which is understandable, the prowler is the best infantry killing machine on the ground right now and post patch.
  5. Crywalker

    No, it's not. The Prowler can kill more infantry in a shorter period of time only if allowed to fire on them consistently.

    The Magrider is so much better at reaching ground that allows it to fire on infantry that it's absolutely, no question whatsoever, better vs. infantry. Especially if you factor in how much easier it is to retreat from lock ons in a mag.

    Seriously though, go on a TR character and test the prowler out. You'll realize quickly how insane the mag's mobility is.
  6. Flix

    Yeah besides the fact that a magrider with normal hoverheight gets stuck everywhere and has do deconstrukt right? But its a good idea to lower the hoverheight. Kep telling yourself that mag-driver skill the chasis for the strafingspeed.

    Funny how it works. You know normaly you adjust one thing and then look how it plays out. And what do the prowlers/vanguards want? "LOL BUFF PLX AND NERF THE MAG AT THE SAME TIME LOL"...how about...testing stuff and not going over the top with every patch?
    I still wonder who even wanted the hoverhieght reduced. Ppl who "shoot under the tank"? How does that help? The tank did not get smaller by hovering higher and you can totaly forget your HE-splashdmg against a tank. Direkt hit or ****** it is.
  7. Talizzar

    Don't go scaring the kids with the EATER bunnies! They will have nightmares.

    Faction loyalty? Seriously? What do we have to be loyal to? Nothing. It is just a side.

    I play all three factions and my opinions are based on what I have seen and how those guns, tanks, planes operate in my hands and many other people give similar positions.

    What we have is one faction group that knows that they are grossly OP and they are doing everything in their power to keep it. It is that side that argues constantly. It is that side that cried a river of tears about their OP tank being nerfed and funny enough got Higby to back down because of public sentiment alone!

    Most reputable NC players will agree that the SplatterMAX is OP in Close quarters, although they try to justify it because they say that everything else they have is junk. Funny that the NC did better in the UES than TR.

    The Magrider is so easy to drive, aim and fire accurately. The Scythe is much easier to fly. The Vanu guns are easier to use and kill with. NC guns tend to hit really hard and are fairly accuracte, TR guns are supposed to shoot faster then the other factions but they really don't . What more needs to be said.
  8. Trevophoria

    I've said it elsewhere, but the Vanu Sovereignty is supposed to have a technological advantage. The VS worship the advanced civilization that inhabited Auraxis before humanity arrived.

    We don't need all the tanks to be equal. There are multiple classes and vehicles to play, and I'd rather see Sony giving TR and NC advantages in other areas.
  9. Antich

    Omg you just dont get it do you. I've been telling you the entire day, you dont have the actual number of infantry each type of tanks kills/day to say that vang and prowler kill twice as much infantry as mags. Also, why do you value 1 infantry kill that can respawn in 15 sec probably very very close to a tank kill that costs a lot of resources and might be on cooldown for another 10min.
    Tanks are supposed to be infantry killers, ESF are supposed to be infantry killers, Libs are supposed to be infantry killers. That is why ppl spawn them. if the k/d of tanks will be 1/1 what would be the point in spawning them anyway.

    And those areas are?
  10. vrcarnage

    I use to have nightmares about the pos bunny!

    While I agree that most of the issues resdie from one group trying to protect their little honey pot.... the views on what weapon is easier or harder is all based off of opinions and play style. My closest friend thinks the TR is the bee knees and my other budy think the NC is the only way to go. Both of them hate all the VS tech.

    In the end imo things are a lot closer balanced then people play them out to be. Some people just dont like specific play styles / units / factionsn what ever so there tends to be a little emotion involved when these topics come up.
    • Up x 1
  11. Kookamunga

    I would take the hover away , put tracks on the thing , make the turrent swivelable. Then all you balance whiners would shut up and realize that you just suck at computer games , and couldnt beat that other tank driver unless he parked in your face.. And go back to thier pitiful existance of a no life pc gamer.
  12. Trevophoria

    Areas other than tanks. I'm sorry I don't have specifics, but my personal feeling is that each faction should be far more unique, and it should reflect the setting. I like dramatic advantages and weaknesses. What advantages/weakness should a tyrannical empire have? What about an alliance of megacorporations and anarchists have? Or an alien transcendental cult have?

    (Sony could also do a survey of all the tears from each of the three factions and then do their best to increase the water flow.)

    I play VS and to me all the TR infantry guns are like one-shot-kill machines. But maybe I'm just bad at not getting hit by bullets, haha. But I've no problem with the NC having a max advantage, for example, or TR having an insane liberator gun, etc, etc. It's just like actual war, where you have to adapt your tactics to account for your enemy's advantages. Perhaps they could boost NC radar for a "guerilla warfare" advantage, and maybe give them better rockets. There are lots of things that could be done. I just worry about all tanks being the same, all planes being the same, etc, etc.
  13. TintaBux

    So VS whiners get their way, sort the balance out SOE.
  14. Morpholine

    Yep, that hover height is totally the reason the Magrider kicks butt.

    Totally.

    The only reason at all.
  15. Antich

    Actually nobody is asking them to be the same, just as powerful. Is a small difference there. In the end there should be a similar amount of tanks from each faction on the battlefield and for that to happen the losses need to be similar. At this point they are not. Sure, you can say ... we have great tanks ... what kills tanks, well .. not other tanks cause ours are great so the other factions should have better liberators and ESF. At this point that isn´t the case. Vanguard is subpar, reaver is subpar, high dmg weapons with low rate of fire are subpar due to flinching => NC are screwed . Prowler is subpar, mossy is great, high rof weapons are great in the game mechanics => TR would be on the same lvl with TR if for the mag being awesome tr would have crappy ESF and weapons .. they don´t. There if your balance.
    As far as the game goes, is way easier to balance similar forces(air/vehicles/infantry) from every race then to balance them as a group.
    At this point the faction balance lacks a lot. Wouldn´t be that important if game wouldn´t be lacking in a lot of mechanics. Thinking here at infiltrators not really having a job when they could have terminals to hack to stop base defences temporarily, could hack vehicles into disabling them for 5-10 sec(even sunderers), or hack information from deployed enemy sunderers or terminals about nearby enemy locations. Base turrets should be scarry, at this point they are just a joke. Vehicles should fight for small bases and area between bases and once the fight moves into a big facility should be infantry in the first line. They should break defences to allow vehicles to close the range. At this point there is no point for me to play smart with my tank. I loose it? So what, i'll spawn another one in a sec. There is no epicness in any fight, most of them end in a matter of minutes. There is no point in cutting off a number of bases, they will just reconnect in the same 5 minutes and not loose anything. I log out owning an entire continent and 1 hour later when i log the continent is "locked" by another faction ....
  16. Trevophoria

    Our disagreement is likely philosophical. I maintain:

    - All tanks don't need to be equally powerful.
    - All factions don't need to be fielding similar numbers of the same thing.

    Let's take some hints from real war and look at how different groups address their own strengths and weaknesses. Think of rock-paper-scissors. One way to counter a powerful tank is with mines, rockets, aerial bombardment, etc. (See also: insurgencies/guerilla warfare against great powers.)

    This can all be addressed with XP incentives. If there is a major XP incentive to defend a base against overwhelming odds (think the film/comic "300") then people will risk their virtual lives for the cause. I do agree that fights end too quick.

    (EDIT: I would like to see more meta-game, but that's for another thread.)
  17. Kookamunga

    Just make everything the same , except different colors. That way all these babies can whine about after that change , is the hackers for thier own incompetence.
  18. Antich

    Well actually i do agree they don´t have to be equally powerful and in the same numbers. However, as stated before, it would be just easier to do it that way. And yes, insurgencies and guerilla warfare are a very common thing in this period. The problem with them is that they don´t actually hold any land while doing that. Think about what would happen to a faction in game that can´t hold any facility and can only do guerilla warfare. The incentive of playing a game in a competitive environment is not frustration that you can´t do anything due to enemy weapon superiority.

    You just prouved you have no ideea on game mechanics. Also, the rounded shape of the magrider(from every angle not just front) makes the actual hit area smaler then the box shape of prowlers/vanguards. Not to say that to dodge sideways, the other tanks need to stay at al least 90 degrees angle.
    1. you hit sidearmor then
    2. see how big they are
    3.move the tank the same length and see how much of the initial hit area(before the move) is still there and how much is empty space.
  19. Slyguy65

    It is like taking candy from a baby...seriously.

    They are so spoiled got forbid they actually change something...

    But i agree with the higby post.

    I think the damage buff to HEAT will balance the tank on tank fighting...though that isn't the main issue.

    It is dumb fire rockets too...they should change the dumb fire damage to mags, hence why i wish they just made the mag more fragile.

    Granted the prowler did need a buff, but IDK if this is the way i want it buffed...

    A simple mag rider armor nerf would have made this WHOLE thing more simple and sense able.

    They are meant to be maneuverable...and how do we balance quick and fast things?
    By making them more fragile....but nope not these people...they just can't accept that fact apparently.
  20. Aghar30

    for ffs the magrider is the biggest tank in the game, and easiest to hit from any angle, hell even when I do have my front facing my enemy they can still hit my side armor because its built like an oval instead of a box. So yes we have to hold back and give us time to be able to strafe out of the way. Force a Mag into a up close encounter ( i know you idiots think its impossible but if you had half a brain you could pull it off) and you suddenly have an advantage.